From: Vivek Kasireddy Date: Fri, 18 Jul 2025 23:40:39 +0000 (-0700) Subject: ui/spice: Destroy the temporary egl fb after the blit is submitted X-Git-Tag: v10.1.0-rc3~2 X-Git-Url: http://git.ipfire.org/?a=commitdiff_plain;h=0c0729b46a3680c233e0d45647d5193c5c5083f9;p=thirdparty%2Fqemu.git ui/spice: Destroy the temporary egl fb after the blit is submitted The temporary egl fb scanout_tex_fb is only needed to facilitate the blit to the display surface's texture (ssd->ds->texture). Therefore, destroy it after the blit is submitted. And, also make sure that it is empty initialized before it is actually used. Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear") Reported-by: Peter Maydell Cc: Marc-André Lureau Signed-off-by: Vivek Kasireddy Reviewed-by: Marc-André Lureau Message-ID: <20250718234039.2266704-1-vivek.kasireddy@intel.com> Signed-off-by: Stefan Hajnoczi --- diff --git a/ui/spice-display.c b/ui/spice-display.c index 9ce622cefce..669832c5612 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1183,20 +1183,20 @@ static void qemu_spice_gl_release_dmabuf(DisplayChangeListener *dcl, egl_dmabuf_release_texture(dmabuf); } -static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd, - egl_fb *scanout_tex_fb) +static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd) { uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES]; int fds[DMABUF_MAX_PLANES], num_planes, fourcc; + egl_fb scanout_tex_fb = {}; uint64_t modifier; bool ret; - egl_fb_destroy(scanout_tex_fb); - egl_fb_setup_for_tex(scanout_tex_fb, + egl_fb_setup_for_tex(&scanout_tex_fb, surface_width(ssd->ds), surface_height(ssd->ds), ssd->ds->texture, false); - egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false); + egl_fb_blit(&scanout_tex_fb, &ssd->guest_fb, false); glFlush(); + egl_fb_destroy(&scanout_tex_fb); if (!ssd->new_scanout_texture) { return true; @@ -1330,9 +1330,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl, } if (spice_remote_client && ssd->blit_scanout_texture) { - egl_fb scanout_tex_fb; - - ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb); + ret = spice_gl_blit_scanout_texture(ssd); if (!ret) { return; }