From: Linus Walleij Date: Tue, 8 Apr 2025 09:26:58 +0000 (+0200) Subject: net: ethernet: cortina: Use TOE/TSO on all TCP X-Git-Tag: v6.16-rc1~132^2~346 X-Git-Url: http://git.ipfire.org/?a=commitdiff_plain;h=6a07e3af4973402fa199a80036c10060b922c92c;p=thirdparty%2Fkernel%2Flinux.git net: ethernet: cortina: Use TOE/TSO on all TCP It is desireable to push the hardware accelerator to also process non-segmented TCP frames: we pass the skb->len to the "TOE/TSO" offloader and it will handle them. Without this quirk the driver becomes unstable and lock up and and crash. I do not know exactly why, but it is probably due to the TOE (TCP offload engine) feature that is coupled with the segmentation feature - it is not possible to turn one part off and not the other, either both TOE and TSO are active, or neither of them. Not having the TOE part active seems detrimental, as if that hardware feature is not really supposed to be turned off. The datasheet says: "Based on packet parsing and TCP connection/NAT table lookup results, the NetEngine puts the packets belonging to the same TCP connection to the same queue for the software to process. The NetEngine puts incoming packets to the buffer or series of buffers for a jumbo packet. With this hardware acceleration, IP/TCP header parsing, checksum validation and connection lookup are offloaded from the software processing." After numerous tests with the hardware locking up after something between minutes and hours depending on load using iperf3 I have concluded this is necessary to stabilize the hardware. Signed-off-by: Linus Walleij Link: https://patch.msgid.link/20250408-gemini-ethernet-tso-always-v1-1-e669f932359c@linaro.org Signed-off-by: Jakub Kicinski --- diff --git a/drivers/net/ethernet/cortina/gemini.c b/drivers/net/ethernet/cortina/gemini.c index 517a15904fb08..6a2004bbe87f9 100644 --- a/drivers/net/ethernet/cortina/gemini.c +++ b/drivers/net/ethernet/cortina/gemini.c @@ -1144,6 +1144,7 @@ static int gmac_map_tx_bufs(struct net_device *netdev, struct sk_buff *skb, struct gmac_txdesc *txd; skb_frag_t *skb_frag; dma_addr_t mapping; + bool tcp = false; void *buffer; u16 mss; int ret; @@ -1151,6 +1152,13 @@ static int gmac_map_tx_bufs(struct net_device *netdev, struct sk_buff *skb, word1 = skb->len; word3 = SOF_BIT; + /* Determine if we are doing TCP */ + if (skb->protocol == htons(ETH_P_IP)) + tcp = (ip_hdr(skb)->protocol == IPPROTO_TCP); + else + /* IPv6 */ + tcp = (ipv6_hdr(skb)->nexthdr == IPPROTO_TCP); + mss = skb_shinfo(skb)->gso_size; if (mss) { /* This means we are dealing with TCP and skb->len is the @@ -1163,8 +1171,26 @@ static int gmac_map_tx_bufs(struct net_device *netdev, struct sk_buff *skb, mss, skb->len); word1 |= TSS_MTU_ENABLE_BIT; word3 |= mss; + } else if (tcp) { + /* Even if we are not using TSO, use the hardware offloader + * for transferring the TCP frame: this hardware has partial + * TCP awareness (called TOE - TCP Offload Engine) and will + * according to the datasheet put packets belonging to the + * same TCP connection in the same queue for the TOE/TSO + * engine to process. The engine will deal with chopping + * up frames that exceed ETH_DATA_LEN which the + * checksumming engine cannot handle (see below) into + * manageable chunks. It flawlessly deals with quite big + * frames and frames containing custom DSA EtherTypes. + */ + mss = netdev->mtu + skb_tcp_all_headers(skb); + mss = min(mss, skb->len); + netdev_dbg(netdev, "TOE/TSO len %04x mtu %04x mss %04x\n", + skb->len, netdev->mtu, mss); + word1 |= TSS_MTU_ENABLE_BIT; + word3 |= mss; } else if (skb->len >= ETH_FRAME_LEN) { - /* Hardware offloaded checksumming isn't working on frames + /* Hardware offloaded checksumming isn't working on non-TCP frames * bigger than 1514 bytes. A hypothesis about this is that the * checksum buffer is only 1518 bytes, so when the frames get * bigger they get truncated, or the last few bytes get @@ -1181,21 +1207,16 @@ static int gmac_map_tx_bufs(struct net_device *netdev, struct sk_buff *skb, } if (skb->ip_summed == CHECKSUM_PARTIAL) { - int tcp = 0; - /* We do not switch off the checksumming on non TCP/UDP * frames: as is shown from tests, the checksumming engine * is smart enough to see that a frame is not actually TCP * or UDP and then just pass it through without any changes * to the frame. */ - if (skb->protocol == htons(ETH_P_IP)) { + if (skb->protocol == htons(ETH_P_IP)) word1 |= TSS_IP_CHKSUM_BIT; - tcp = ip_hdr(skb)->protocol == IPPROTO_TCP; - } else { /* IPv6 */ + else word1 |= TSS_IPV6_ENABLE_BIT; - tcp = ipv6_hdr(skb)->nexthdr == IPPROTO_TCP; - } word1 |= tcp ? TSS_TCP_CHKSUM_BIT : TSS_UDP_CHKSUM_BIT; }