From: Maíra Canal Date: Thu, 13 Mar 2025 14:43:27 +0000 (-0300) Subject: drm/v3d: Set job pointer to NULL when the job's fence has an error X-Git-Tag: v6.14~11^2~2^2~3 X-Git-Url: http://git.ipfire.org/?a=commitdiff_plain;h=c3e4a25602f8b941b154f52a4da13ae77b4664c4;p=thirdparty%2Fkernel%2Flinux.git drm/v3d: Set job pointer to NULL when the job's fence has an error Similar to commit e4b5ccd392b9 ("drm/v3d: Ensure job pointer is set to NULL after job completion"), ensure the job pointer is set to `NULL` when a job's fence has an error. Failing to do so can trigger kernel warnings in specific scenarios, such as: 1. v3d_csd_job_run() assigns `v3d->csd_job = job` 2. CSD job exceeds hang limit, causing a timeout → v3d_gpu_reset_for_timeout() 3. GPU reset 4. drm_sched_resubmit_jobs() sets the job's fence to `-ECANCELED`. 5. v3d_csd_job_run() detects the fence error and returns NULL, not submitting the job to the GPU 6. User-space runs `modprobe -r v3d` 7. v3d_gem_destroy() v3d_gem_destroy() triggers a warning indicating that the CSD job never ended, as we didn't set `v3d->csd_job` to NULL after the timeout. The same can also happen to BIN, RENDER, and TFU jobs. Reviewed-by: Iago Toral Quiroga Signed-off-by: Maíra Canal Link: https://patchwork.freedesktop.org/patch/msgid/20250313-v3d-gpu-reset-fixes-v4-2-c1e780d8e096@igalia.com --- diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 84c0c142d7606..05608c894ed93 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -226,8 +226,12 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) struct dma_fence *fence; unsigned long irqflags; - if (unlikely(job->base.base.s_fence->finished.error)) + if (unlikely(job->base.base.s_fence->finished.error)) { + spin_lock_irqsave(&v3d->job_lock, irqflags); + v3d->bin_job = NULL; + spin_unlock_irqrestore(&v3d->job_lock, irqflags); return NULL; + } /* Lock required around bin_job update vs * v3d_overflow_mem_work(). @@ -281,8 +285,10 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) struct drm_device *dev = &v3d->drm; struct dma_fence *fence; - if (unlikely(job->base.base.s_fence->finished.error)) + if (unlikely(job->base.base.s_fence->finished.error)) { + v3d->render_job = NULL; return NULL; + } v3d->render_job = job; @@ -327,8 +333,10 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) struct drm_device *dev = &v3d->drm; struct dma_fence *fence; - if (unlikely(job->base.base.s_fence->finished.error)) + if (unlikely(job->base.base.s_fence->finished.error)) { + v3d->tfu_job = NULL; return NULL; + } v3d->tfu_job = job; @@ -373,8 +381,10 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) struct dma_fence *fence; int i, csd_cfg0_reg; - if (unlikely(job->base.base.s_fence->finished.error)) + if (unlikely(job->base.base.s_fence->finished.error)) { + v3d->csd_job = NULL; return NULL; + } v3d->csd_job = job;