From: Richard Henderson Date: Fri, 4 Jul 2025 14:20:14 +0000 (-0600) Subject: target/arm: Implement SME2 ADD/SUB (array accumulator) X-Git-Tag: v10.1.0-rc0~29^2~56 X-Git-Url: http://git.ipfire.org/?a=commitdiff_plain;h=ccb512d5b504d21ab59c28e3e41757b88779c890;p=thirdparty%2Fqemu.git target/arm: Implement SME2 ADD/SUB (array accumulator) Reviewed-by: Peter Maydell Signed-off-by: Richard Henderson Message-id: 20250704142112.1018902-52-richard.henderson@linaro.org Signed-off-by: Peter Maydell --- diff --git a/target/arm/tcg/sme.decode b/target/arm/tcg/sme.decode index 0badc8f9fa3..22e2a68b1b9 100644 --- a/target/arm/tcg/sme.decode +++ b/target/arm/tcg/sme.decode @@ -708,3 +708,15 @@ BFMLS_nx 11000001 0001 .... 1 .. 1.. ...01 1 .... @azx_4x1_i3_o3 FMLS_nx_h 11000001 0001 .... 1 .. 1.. ...00 1 .... @azx_4x1_i3_o3 FMLS_nx_s 11000001 0101 .... 1 .. 0.. ...00 10 ... @azx_4x1_i2_o3 FMLS_nx_d 11000001 1101 .... 1 .. 00. ...00 10 ... @azx_4x1_i1_o3 + +### SME2 Add / Sub array accumulators + +ADD_aaz_s 11000001 101 000000 .. 111 ....0 10 ... @az_2x2_o3 +ADD_aaz_s 11000001 101 000010 .. 111 ...00 10 ... @az_4x4_o3 +ADD_aaz_d 11000001 111 000000 .. 111 ....0 10 ... @az_2x2_o3 +ADD_aaz_d 11000001 111 000010 .. 111 ...00 10 ... @az_4x4_o3 + +SUB_aaz_s 11000001 101 000000 .. 111 ....0 11 ... @az_2x2_o3 +SUB_aaz_s 11000001 101 000010 .. 111 ...00 11 ... @az_4x4_o3 +SUB_aaz_d 11000001 111 000000 .. 111 ....0 11 ... @az_2x2_o3 +SUB_aaz_d 11000001 111 000010 .. 111 ...00 11 ... @az_4x4_o3 diff --git a/target/arm/tcg/translate-sme.c b/target/arm/tcg/translate-sme.c index 664fdd86aa5..4c3b9aa7d6c 100644 --- a/target/arm/tcg/translate-sme.c +++ b/target/arm/tcg/translate-sme.c @@ -806,6 +806,34 @@ TRANS_FEAT(SUB_azz_nn_s, aa64_sme2, do_azz_nn, a, MO_32, tcg_gen_gvec_sub_var) TRANS_FEAT(ADD_azz_nn_d, aa64_sme2_i16i64, do_azz_nn, a, MO_64, tcg_gen_gvec_add_var) TRANS_FEAT(SUB_azz_nn_d, aa64_sme2_i16i64, do_azz_nn, a, MO_64, tcg_gen_gvec_sub_var) +/* Add/Sub each ZA[d*N] += Z[m*N] */ +static bool do_aaz(DisasContext *s, arg_az_n *a, int esz, GVecGen3FnVar *fn) +{ + TCGv_ptr t_za; + int svl, n; + + if (!sme_smza_enabled_check(s)) { + return true; + } + + n = a->n; + t_za = get_zarray(s, a->rv, a->off, n, 0); + svl = streaming_vec_reg_size(s); + + for (int i = 0; i < n; ++i) { + int o_za = (svl / n * sizeof(ARMVectorReg)) * i; + int o_zm = vec_full_reg_offset(s, a->zm + i); + + fn(esz, t_za, o_za, t_za, o_za, tcg_env, o_zm, svl, svl); + } + return true; +} + +TRANS_FEAT(ADD_aaz_s, aa64_sme2, do_aaz, a, MO_32, tcg_gen_gvec_add_var) +TRANS_FEAT(SUB_aaz_s, aa64_sme2, do_aaz, a, MO_32, tcg_gen_gvec_sub_var) +TRANS_FEAT(ADD_aaz_d, aa64_sme2_i16i64, do_aaz, a, MO_64, tcg_gen_gvec_add_var) +TRANS_FEAT(SUB_aaz_d, aa64_sme2_i16i64, do_aaz, a, MO_64, tcg_gen_gvec_sub_var) + /* * Expand array multi-vector single (n1), array multi-vector (nn), * and array multi-vector indexed (nx), for floating-point accumulate.