From: Gerd Hoffmann Date: Tue, 21 Feb 2017 09:37:20 +0000 (+0100) Subject: sdl2: add scanout_disable support X-Git-Tag: v2.9.0-rc0~62^2~4 X-Git-Url: http://git.ipfire.org/?a=commitdiff_plain;h=db6cdfbeba791a2e5047a44f61d068cefa0b7c91;p=thirdparty%2Fqemu.git sdl2: add scanout_disable support Signed-off-by: Gerd Hoffmann Reviewed-by: Marc-André Lureau Message-id: 1487669841-13668-6-git-send-email-kraxel@redhat.com --- diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index 2de792f45f6..aaf226c2c0f 100644 --- a/include/ui/sdl2.h +++ b/include/ui/sdl2.h @@ -62,6 +62,7 @@ int sdl2_gl_make_context_current(DisplayChangeListener *dcl, QEMUGLContext ctx); QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); +void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index e25aa3bf760..1cd77e2c16d 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -184,6 +184,17 @@ QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl) return (QEMUGLContext)sdlctx; } +void sdl2_gl_scanout_disable(DisplayChangeListener *dcl) +{ + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); + + assert(scon->opengl); + scon->w = 0; + scon->h = 0; + scon->tex_id = 0; + sdl2_set_scanout_mode(scon, false); +} + void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, @@ -204,11 +215,6 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, SDL_GL_MakeCurrent(scon->real_window, scon->winctx); - if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) { - sdl2_set_scanout_mode(scon, false); - return; - } - sdl2_set_scanout_mode(scon, true); if (!scon->fbo_id) { glGenFramebuffers(1, &scon->fbo_id); diff --git a/ui/sdl2.c b/ui/sdl2.c index febda80fcfb..faf9bdff5c3 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -733,6 +733,7 @@ static const DisplayChangeListenerOps dcl_gl_ops = { .dpy_gl_ctx_destroy = sdl2_gl_destroy_context, .dpy_gl_ctx_make_current = sdl2_gl_make_context_current, .dpy_gl_ctx_get_current = sdl2_gl_get_current_context, + .dpy_gl_scanout_disable = sdl2_gl_scanout_disable, .dpy_gl_scanout_texture = sdl2_gl_scanout_texture, .dpy_gl_update = sdl2_gl_scanout_flush, };