From: Maíra Canal Date: Wed, 9 Apr 2025 20:50:06 +0000 (-0300) Subject: drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and later X-Git-Tag: v6.15-rc3~12^2~2^2~8 X-Git-Url: http://git.ipfire.org/?a=commitdiff_plain;h=dcdae6e92d4e062da29235fe88980604595e3f0f;p=thirdparty%2Fkernel%2Flinux.git drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and later This commit is a resubmission of commit 1fe1c66274fb ("drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and later"), which was accidentally reverted by commit 91dae758bdb8 ("Merge tag 'drm-misc-next-2024-08-01' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-next"), likely due to an unfortunate conflict resolution. From the original commit message: ``` `args->cfg[4]` is configured in Indirect Dispatch using the number of batches. Currently, for all V3D tech versions, `args->cfg[4]` equals the number of batches subtracted by 1. But, for V3D 7.1.6 and later, we must not subtract 1 from the number of batches. Implement the fix by checking the V3D tech version and revision. Fixes several `dEQP-VK.synchronization*` CTS tests related to Indirect Dispatch. ``` Fixes: 91dae758bdb8 ("Merge tag 'drm-misc-next-2024-08-01' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-next") Signed-off-by: Maíra Canal Reviewed-by: Iago Toral Quiroga Link: https://lore.kernel.org/r/20250409205051.9639-1-mcanal@igalia.com --- diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 34c42d6e12cde..4a7701a33cf8d 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -428,7 +428,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); struct drm_v3d_submit_csd *args = &indirect_csd->job->args; - u32 *wg_counts; + struct v3d_dev *v3d = job->base.v3d; + u32 num_batches, *wg_counts; v3d_get_bo_vaddr(bo); v3d_get_bo_vaddr(indirect); @@ -441,8 +442,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; - args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * - (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; + + num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * + (wg_counts[0] * wg_counts[1] * wg_counts[2]); + + /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ + if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) + args->cfg[4] = num_batches - 1; + else + args->cfg[4] = num_batches; + + WARN_ON(args->cfg[4] == ~0); for (int i = 0; i < 3; i++) { /* 0xffffffff indicates that the uniform rewrite is not needed */