The immediate motivation for this change is an observed deadlock.
1. A goroutine calls peer.Stop. That calls peer.queue.Lock().
2. Another goroutine is in RoutineSequentialReceiver.
It receives an elem from peer.queue.inbound.
3. The peer.Stop goroutine calls close(peer.queue.inbound),
close(peer.queue.outbound), and peer.stopping.Wait().
It blocks waiting for RoutineSequentialReceiver
and RoutineSequentialSender to exit.
4. The RoutineSequentialReceiver goroutine calls peer.SendStagedPackets().
SendStagedPackets attempts peer.queue.RLock().
That blocks forever because the peer.Stop
goroutine holds a write lock on that mutex.
A background motivation for this change is that it can be expensive
to have a mutex in the hot code path of RoutineSequential*.
The mutex was necessary to avoid attempting to send elems on a closed channel.
This commit removes that danger by never closing the channel.
Instead, we send a sentinel nil value on the channel to indicate
to the receiver that it should exit.
The only problem with this is that if the receiver exits,
we could write an elem into the channel which would never get received.
If it never gets received, it cannot get returned to the device pools.
To work around this, we use a finalizer. When the channel can be GC'd,
the finalizer drains any remaining elements from the channel and
restores them to the device pool.
After that change, peer.queue.RWMutex no longer makes sense where it is.
It is only used to prevent concurrent calls to Start and Stop.
Move it to a more sensible location and make it a plain sync.Mutex.
device: remove device.state.stopping from RoutineTUNEventReader
The TUN event reader does three things: Change MTU, device up, and device down.
Changing the MTU after the device is closed does no harm.
Device up and device down don't make sense after the device is closed,
but we can check that condition before proceeding with changeState.
There's thus no reason to block device.Close on RoutineTUNEventReader exiting.
This commit simplifies device state management.
It creates a single unified state variable and documents its semantics.
It also makes state changes more atomic.
As an example of the sort of bug that occurred due to non-atomic state changes,
the following sequence of events used to occur approximately every 2.5 million test runs:
* RoutineTUNEventReader received an EventDown event.
* It called device.Down, which called device.setUpDown.
* That set device.state.changing, but did not yet attempt to lock device.state.Mutex.
* Test completion called device.Close.
* device.Close locked device.state.Mutex.
* device.Close blocked on a call to device.state.stopping.Wait.
* device.setUpDown then attempted to lock device.state.Mutex and blocked.
Deadlock results. setUpDown cannot progress because device.state.Mutex is locked.
Until setUpDown returns, RoutineTUNEventReader cannot call device.state.stopping.Done.
Until device.state.stopping.Done gets called, device.state.stopping.Wait is blocked.
As long as device.state.stopping.Wait is blocked, device.state.Mutex cannot be unlocked.
This commit fixes that deadlock by holding device.state.mu
when checking that the device is not closed.
The leak test had rare flakes.
If a system goroutine started at just the wrong moment, you'd get a false positive.
Instead of looping until the goroutines look good and then checking,
exit completely as soon as the number of goroutines looks good.
Also, check more frequently, in an attempt to complete faster.
device: benchmark the waitpool to compare it to the prior channels
Here is the old implementation:
type WaitPool struct {
c chan interface{}
}
func NewWaitPool(max uint32, new func() interface{}) *WaitPool {
p := &WaitPool{c: make(chan interface{}, max)}
for i := uint32(0); i < max; i++ {
p.c <- new()
}
return p
}
device: use linked list for per-peer allowed-ip traversal
This makes the IpcGet method much faster.
We also refactor the traversal API to use a callback so that we don't
need to allocate at all. Avoiding allocations we do self-masking on
insertion, which in turn means that split intermediate nodes require a
copy of the bits.
benchmark old ns/op new ns/op delta
BenchmarkUAPIGet-16 3243 2659 -18.01%
benchmark old allocs new allocs delta
BenchmarkUAPIGet-16 35 30 -14.29%
benchmark old bytes new bytes delta
BenchmarkUAPIGet-16 1218 737 -39.49%
This benchmark is good, though it's only for a pair of peers, each with
only one allowedips. As this grows, the delta expands considerably.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
device: combine debug and info log levels into 'verbose'
There are very few cases, if any, in which a user only wants one of
these levels, so combine it into a single level.
While we're at it, reduce indirection on the loggers by using an empty
function rather than a nil function pointer. It's not like we have
retpolines anyway, and we were always calling through a function with a
branch prior, so this seems like a net gain.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
The primary, motivating change is to use a function instead
of a *log.Logger as the basic unit of logging.
Using functions provides a lot more flexibility for
people to bring their own logging system.
It also introduces logging helper methods on Device.
These reduce line noise at the call site.
They also allow for log functions to be nil;
when nil, instead of generating a log line and throwing it away,
we don't bother generating it at all.
This spares allocation and pointless work.
This is a breaking change, although the fix required
of clients is fairly straightforward.
Unify the handling of unexpected UAPI errors.
The comment that says "should never happen" is incorrect;
this could happen due to I/O errors. Correct it.
Change error message capitalization for consistency.
netstack: further sequester with own go.mod and go.sum
In order to avoid even the flirtation with passing on these dependencies
to ordinary consumers of wireguard-go, this commit makes a new go.mod
that's entirely separate from the root one.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
netstack: introduce new module for gvisor tcp tun adapter
The Go linker isn't smart enough to prevent gvisor from being pulled
into modules that use other parts of tun/, due to the types exposed. So,
we put this into its own standalone module.
We use this as an opportunity to introduce some example code as well.
I'm still not happy that this not only clutters this repo's go.sum, but
all the other projects that consume it, but it seems like making a new
module inside of this repo will lead to even greater confusion.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Until we depend on Go 1.16 (which isn't released yet), alias our own
variable to the private member of the net package. This will allow an
easy find replace to make this go away when we eventually switch to
1.16.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Now that we block when enqueueing to the decryption queue,
there is only one case in which we "drop" a inbound element,
when decryption fails.
We can use a simple, obvious, sync-free sentinel for that, elem.packet == nil.
Also, we can return the message buffer to the pool slightly later,
which further simplifies the code.
This allows people to initiate connections over WireGuard without any
underlying operating system support.
I'm not crazy about the trash it adds to go.sum, but the code this
actually adds to the binaries seems contained to the gvisor repo.
For the TCP/IP implementation, it uses gvisor. And it borrows some
internals from the Go standard library's resolver in order to bring Dial
and DialContext to tun_net, along with the LookupHost helper function.
This allows for things like HTTP2-over-TLS to work quite well:
device: receive: do not exit immediately on transient UDP receive errors
Some users report seeing lines like:
> Routine: receive incoming IPv4 - stopped
Popping up unexpectedly. Let's sleep and try again before failing, and
also log the error, and perhaps we'll eventually understand this
situation better in future versions.
Because we have to distinguish between the socket being closed
explicitly and whatever error this is, we bump the module to require Go
1.16.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
device: receive: drain decryption queue before exiting RoutineDecryption
It's possible for RoutineSequentialReceiver to try to lock an elem after
RoutineDecryption has exited. Before this meant we didn't then unlock
the elem, so the whole program deadlocked.
As well, it looks like the flush code (which is now potentially
unnecessary?) wasn't properly dropping the buffers for the
not-already-dropped case.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
These obviously don't perfectly capture real world performance,
in which syscalls and network links have a significant impact.
Nevertheless, they capture some of the internal performance factors,
and they're easy and convenient to work with.
Hat tip to Avery Pennarun for help designing the throughput benchmark.
memmod: apply explicit build tags to _32 and _64 files
Since _32 and _64 aren't valid goarchs, they don't match _GOOS_GOARCH,
and so the existing tags wind up not being restricted to windows-only.
This fixes the problem by adding windows to the tags explicitly. We
could also fix it by calling the files _32_windows or _64_windows, but
that changes the convention with the other single-arch files.
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
One of the first rules of WaitGroups is that you call wg.Add
outside of a goroutine, not inside it. Fix this embarrassing mistake.
This prevents an extremely rare race condition (2 per 100,000 runs)
which could occur when attempting to start a new peer
concurrently with shutting down a device.
device: remove QueueInboundElement leak with stopped peers
This is particularly problematic on mobile,
where there is a fixed number of elements.
If most of them leak, it'll impact performance;
if all of them leak, the device will permanently deadlock.
I have a test that detects element leaks, which is how I found this one.
There are some remaining leaks that I have not yet tracked down,
but this is the most prominent by far.
They're called elem in most places.
Rename a few local variables to make it consistent.
This makes it easier to grep the code for things like elem.Drop.
device: use channel close to shut down and drain outbound channel
This is a similar treatment to the handling of the encryption
channel found a few commits ago: Use the closing of the channel
to manage goroutine lifetime and shutdown.
It is considerably simpler because there is only a single writer.
device: use channel close to shut down and drain encryption channel
The new test introduced in this commit used to deadlock about 1% of the time.
I believe that the deadlock occurs as follows:
* The test completes, calling device.Close.
* device.Close closes device.signals.stop.
* RoutineEncryption stops.
* The deferred function in RoutineEncryption drains device.queue.encryption.
* RoutineEncryption exits.
* A peer's RoutineNonce processes an element queued in peer.queue.nonce.
* RoutineNonce puts that element into the outbound and encryption queues.
* RoutineSequentialSender reads that elements from the outbound queue.
* It waits for that element to get Unlocked by RoutineEncryption.
* RoutineEncryption has already exited, so RoutineSequentialSender blocks forever.
* device.RemoveAllPeers calls peer.Stop on all peers.
* peer.Stop waits for peer.routines.stopping, which blocks forever.
Rather than attempt to add even more ordering to the already complex
centralized shutdown orchestration, this commit moves towards a
data-flow-oriented shutdown.
The device.queue.encryption gets closed when there will be no more writes to it.
All device.queue.encryption readers always read until the channel is closed and then exit.
We thus guarantee that any element that enters the encryption queue also exits it.
This removes the need for central control of the lifetime of RoutineEncryption,
removes the need to drain the encryption queue on shutdown, and simplifies RoutineEncryption.
This commit also fixes a data race. When RoutineSequentialSender
drains its queue on shutdown, it needs to lock the elem before operating on it,
just as the main body does.
The new test in this commit passed 50k iterations with the race detector enabled
and 150k iterations with the race detector disabled, with no failures.
Since we already have it packed into a uint64
in a known byte order, write it back out again
the same byte order instead of copying byte by byte.
This should also generate more efficient code,
because the compiler can do a single uint64 write,
instead of eight bounds checks and eight byte writes.
Due to a missed optimization, it actually generates a mishmash
of smaller writes: 1 byte, 4 bytes, 2 bytes, 1 byte.
This is https://golang.org/issue/41663.
The code is still better than before, and will get better yet
once that compiler bug gets fixed.