From 293900d3f2ea0e14fda0e38c1fd6f46888fd822a Mon Sep 17 00:00:00 2001 From: Joshua Colp Date: Thu, 12 Mar 2009 16:29:19 +0000 Subject: [PATCH] Fix issue with streaming MOH failing if nobody is listening. When a music class is setup to actually provide music on hold from a stream we need to constantly read audio from it since it will constantly be providing audio. This is now done despite there being no channels listening to it. (closes issue #14416) Reported by: caspy git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/1.4@181655 65c4cc65-6c06-0410-ace0-fbb531ad65f3 --- res/res_musiconhold.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/res/res_musiconhold.c b/res/res_musiconhold.c index a1400476c6..0f248ded1f 100644 --- a/res/res_musiconhold.c +++ b/res/res_musiconhold.c @@ -557,11 +557,11 @@ static void *monmp3thread(void *data) } res = 8 * MOH_MS_INTERVAL; /* 8 samples per millisecond */ } - if (AST_LIST_EMPTY(&class->members)) + if (strncasecmp(class->dir, "http://", 7) && AST_LIST_EMPTY(&class->members)) continue; /* Read mp3 audio */ len = ast_codec_get_len(class->format, res); - + if ((res2 = read(class->srcfd, sbuf, len)) != len) { if (!res2) { close(class->srcfd); -- 2.47.3