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1/* (C) Copyright 2002
2 * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
3 *
1a459660 4 * SPDX-License-Identifier: GPL-2.0+
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5 */
6
7/************************************************************************/
8/* ** Layout of a bmp file */
9/************************************************************************/
10
11#ifndef _BMP_H_
12#define _BMP_H_
13
1c3dbe56 14struct __packed bmp_color_table_entry {
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15 __u8 blue;
16 __u8 green;
17 __u8 red;
18 __u8 reserved;
1c3dbe56 19};
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20
21/* When accessing these fields, remember that they are stored in little
22 endian format, so use linux macros, e.g. le32_to_cpu(width) */
23
1c3dbe56 24struct __packed bmp_header {
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25 /* Header */
26 char signature[2];
27 __u32 file_size;
28 __u32 reserved;
29 __u32 data_offset;
30 /* InfoHeader */
31 __u32 size;
32 __u32 width;
33 __u32 height;
34 __u16 planes;
35 __u16 bit_count;
36 __u32 compression;
37 __u32 image_size;
38 __u32 x_pixels_per_m;
39 __u32 y_pixels_per_m;
40 __u32 colors_used;
41 __u32 colors_important;
42 /* ColorTable */
1c3dbe56 43};
8bde7f77 44
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45struct bmp_image {
46 struct bmp_header header;
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47 /* We use a zero sized array just as a placeholder for variable
48 sized array */
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49 struct bmp_color_table_entry color_table[0];
50};
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51
52/* Data in the bmp_image is aligned to this length */
27b207fd 53#define BMP_DATA_ALIGN 4
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54
55/* Constants for the compression field */
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56#define BMP_BI_RGB 0
57#define BMP_BI_RLE8 1
58#define BMP_BI_RLE4 2
059ae173 59
27b207fd 60#endif /* _BMP_H_ */