This uses a new algorithm similar to already proposed earlier [1].
With x = mx * 2^ex and y = my * 2^ey (mx, my, ex, ey being integers),
the simplest implementation is:
mx * 2^ex == 2 * mx * 2^(ex - 1)
while (ex > ey)
{
mx *= 2;
--ex;
mx %= my;
}
With mx/my being mantissa of double floating pointer, on each step the
argument reduction can be improved 8 (which is sizeof of uint32_t minus
MANTISSA_WIDTH plus the signal bit):
while (ex > ey)
{
mx << 8;
ex -= 8;
mx %= my;
} */
The implementation uses builtin clz and ctz, along with shifts to
convert hx/hy back to doubles. Different than the original patch,
this path assume modulo/divide operation is slow, so use multiplication
with invert values.
I see the following performance improvements using fmod benchtests
(result only show the 'mean' result):
I also see similar improvements on arm-linux-gnueabihf when running on
the N1 aarch64 chips, where it a lot of soft-fp implementation (for
modulo, and multiplication):