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7b9cd28e 1#include "loudness.h"
7b9cd28e 2#include "common.h"
e513e533 3#include <math.h>
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4
5loudness_processor loudness_r;
6loudness_processor loudness_l;
7
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8void _loudness_set_volume(loudness_processor *p, float volume) {
9 float gain = -(volume - config.loudness_reference_volume_db) * 0.5;
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10 if (gain < 0)
11 gain = 0;
e513e533 12
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13 float Fc = 10.0;
14 float Q = 0.5;
e513e533 15
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16 // Formula from http://www.earlevel.com/main/2011/01/02/biquad-formulas/
17 float Fs = 44100.0;
e513e533 18
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19 float K = tan(M_PI * Fc / Fs);
20 float V = pow(10.0, gain / 20.0);
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21
22 float norm = 1 / (1 + 1 / Q * K + K * K);
23 p->a0 = (1 + V / Q * K + K * K) * norm;
7b9cd28e 24 p->a1 = 2 * (K * K - 1) * norm;
e513e533 25 p->a2 = (1 - V / Q * K + K * K) * norm;
7b9cd28e 26 p->b1 = p->a1;
e513e533 27 p->b2 = (1 - 1 / Q * K + K * K) * norm;
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28}
29
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30float loudness_process(loudness_processor *p, float i0) {
31 float o0 = p->a0 * i0 + p->a1 * p->i1 + p->a2 * p->i2 - p->b1 * p->o1 - p->b2 * p->o2;
32
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33 p->o2 = p->o1;
34 p->o1 = o0;
e513e533 35
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36 p->i2 = p->i1;
37 p->i1 = i0;
e513e533 38
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39 return o0;
40}
41
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42void loudness_set_volume(float volume) {
43 float gain = -(volume - config.loudness_reference_volume_db) * 0.5;
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44 if (gain < 0)
45 gain = 0;
e513e533 46
78c9331c 47 debug(2, "Volume: %.1f dB - Loudness gain @10Hz: %.1f dB", volume, gain);
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48 _loudness_set_volume(&loudness_l, volume);
49 _loudness_set_volume(&loudness_r, volume);
50}