const char *color;
SpecialGlyph smiley;
} badness_table[] = {
- { 100, "DANGEROUS", ANSI_HIGHLIGHT_RED, DEPRESSED_SMILEY },
- { 90, "UNSAFE", ANSI_HIGHLIGHT_RED, UNHAPPY_SMILEY },
- { 75, "EXPOSED", ANSI_HIGHLIGHT_YELLOW, SLIGHTLY_UNHAPPY_SMILEY },
- { 50, "MEDIUM", NULL, NEUTRAL_SMILEY },
- { 10, "OK", ANSI_HIGHLIGHT_GREEN, SLIGHTLY_HAPPY_SMILEY },
- { 1, "SAFE", ANSI_HIGHLIGHT_GREEN, HAPPY_SMILEY },
- { 0, "PERFECT", ANSI_HIGHLIGHT_GREEN, ECSTATIC_SMILEY },
+ { 100, "DANGEROUS", ANSI_HIGHLIGHT_RED, SPECIAL_GLYPH_DEPRESSED_SMILEY },
+ { 90, "UNSAFE", ANSI_HIGHLIGHT_RED, SPECIAL_GLYPH_UNHAPPY_SMILEY },
+ { 75, "EXPOSED", ANSI_HIGHLIGHT_YELLOW, SPECIAL_GLYPH_SLIGHTLY_UNHAPPY_SMILEY },
+ { 50, "MEDIUM", NULL, SPECIAL_GLYPH_NEUTRAL_SMILEY },
+ { 10, "OK", ANSI_HIGHLIGHT_GREEN, SPECIAL_GLYPH_SLIGHTLY_HAPPY_SMILEY },
+ { 1, "SAFE", ANSI_HIGHLIGHT_GREEN, SPECIAL_GLYPH_HAPPY_SMILEY },
+ { 0, "PERFECT", ANSI_HIGHLIGHT_GREEN, SPECIAL_GLYPH_ECSTATIC_SMILEY },
};
uint64_t badness_sum = 0, weight_sum = 0, exposure;
description = a->description_na;
color = NULL;
} else if (badness == a->range) {
- checkmark = special_glyph(CROSS_MARK);
+ checkmark = special_glyph(SPECIAL_GLYPH_CROSS_MARK);
description = a->description_bad;
color = ansi_highlight_red();
} else if (badness == 0) {
- checkmark = special_glyph(CHECK_MARK);
+ checkmark = special_glyph(SPECIAL_GLYPH_CHECK_MARK);
description = a->description_good;
color = ansi_highlight_green();
} else {
- checkmark = special_glyph(CROSS_MARK);
+ checkmark = special_glyph(SPECIAL_GLYPH_CROSS_MARK);
description = NULL;
color = ansi_highlight_red();
}
name = info->id;
printf("\n%s %sOverall exposure level for %s%s: %s%" PRIu64 ".%" PRIu64 " %s%s %s\n",
- special_glyph(ARROW),
+ special_glyph(SPECIAL_GLYPH_ARROW),
ansi_highlight(),
name,
ansi_normal(),