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83d290c5 1/* SPDX-License-Identifier: GPL-2.0+ */
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2/*
3 * Copyright (c) 2013 Google, Inc
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4 */
5
6#ifndef __SANDBOX_SDL_H
7#define __SANDBOX_SDL_H
8
9#include <errno.h>
10
11#ifdef CONFIG_SANDBOX_SDL
12
13/**
14 * sandbox_sdl_init_display() - Set up SDL video ready for use
15 *
16 * @width: Window width in pixels
17 * @height Window height in pixels
18 * @log2_bpp: Log to base 2 of the number of bits per pixel. So a 32bpp
19 * display will pass 5, since 2*5 = 32
20 * @return 0 if OK, -ENODEV if no device, -EIO if SDL failed to initialize
21 * and -EPERM if the video failed to come up.
22 */
23int sandbox_sdl_init_display(int width, int height, int log2_bpp);
24
25/**
26 * sandbox_sdl_sync() - Sync current U-Boot LCD frame buffer to SDL
27 *
28 * This must be called periodically to update the screen for SDL so that the
29 * user can see it.
30 *
31 * @lcd_base: Base of frame buffer
32 * @return 0 if screen was updated, -ENODEV is there is no screen.
33 */
34int sandbox_sdl_sync(void *lcd_base);
35
36/**
37 * sandbox_sdl_scan_keys() - scan for pressed keys
38 *
39 * Works out which keys are pressed and returns a list
40 *
41 * @key: Array to receive keycodes
42 * @max_keys: Size of array
43 * @return number of keycodes found, 0 if none, -ENODEV if no keyboard
44 */
45int sandbox_sdl_scan_keys(int key[], int max_keys);
46
47/**
48 * sandbox_sdl_key_pressed() - check if a particular key is pressed
49 *
50 * @keycode: Keycode to check (KEY_... - see include/linux/input.h
51 * @return 0 if pressed, -ENOENT if not pressed. -ENODEV if keybord not
52 * available,
53 */
54int sandbox_sdl_key_pressed(int keycode);
55
56/**
f2b25c9b 57 * sandbox_sdl_sound_play() - Play a sound
bbc09bf2 58 *
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59 * @data: Data to play (typically 16-bit)
60 * @count: Number of bytes in data
bbc09bf2 61 */
f2b25c9b 62int sandbox_sdl_sound_play(const void *data, uint count);
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63
64/**
65 * sandbox_sdl_sound_stop() - stop playing a sound
66 *
67 * @return 0 if OK, -ENODEV if no sound is available
68 */
69int sandbox_sdl_sound_stop(void);
70
71/**
72 * sandbox_sdl_sound_init() - set up the sound system
73 *
74 * @return 0 if OK, -ENODEV if no sound is available
75 */
76int sandbox_sdl_sound_init(void);
77
78#else
79static inline int sandbox_sdl_init_display(int width, int height,
80 int log2_bpp)
81{
82 return -ENODEV;
83}
84
85static inline int sandbox_sdl_sync(void *lcd_base)
86{
87 return -ENODEV;
88}
89
90static inline int sandbox_sdl_scan_keys(int key[], int max_keys)
91{
92 return -ENODEV;
93}
94
95static inline int sandbox_sdl_key_pressed(int keycode)
96{
97 return -ENODEV;
98}
99
100static inline int sandbox_sdl_sound_start(uint frequency)
101{
102 return -ENODEV;
103}
104
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105int sandbox_sdl_sound_play(const void *data, uint count)
106{
107 return -ENODEV;
108}
109
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110static inline int sandbox_sdl_sound_stop(void)
111{
112 return -ENODEV;
113}
114
115static inline int sandbox_sdl_sound_init(void)
116{
117 return -ENODEV;
118}
119
120#endif
121
122#endif