]> git.ipfire.org Git - thirdparty/asterisk.git/commit
core_unreal.c: Fix memory leak in ast_unreal_new_channels()
authorGeorge Joseph <gjoseph@sangoma.com>
Tue, 15 Oct 2024 17:11:28 +0000 (11:11 -0600)
committerasterisk-org-access-app[bot] <120671045+asterisk-org-access-app[bot]@users.noreply.github.com>
Thu, 17 Oct 2024 15:20:44 +0000 (15:20 +0000)
commit35d6da06a63eefa970f562cdfdbf081add770522
tree90ae5a6d1c4c9df3c6158d1ad6b54744d0c6bbbd
parent97770a947c923eb966e5ae8c8262d3b00cacd612
core_unreal.c: Fix memory leak in ast_unreal_new_channels()

When the channel tech is multistream capable, the reference to
chan_topology was passed to the new channel.  When the channel tech
isn't multistream capable, the reference to chan_topology was never
released.  "Local" channels are multistream capable so it didn't
affect them but the confbridge "CBAnn" and the bridge_media
"Recorder" channels are not so they caused a leak every time one
of them was created.

Also added tracing to ast_stream_topology_alloc() and
stream_topology_destroy() to assist with debugging.

Resolves: #938
main/core_unreal.c
main/stream.c