This rewrites win32_process_target::resume such that scheduler-locking
is implemented properly.
It also uses the new get_last_debug_event_ptid function to avoid
considering passing a signal to the wrong thread, like done for the
native side in a previous patch.
Note this code/comment being removed:
- /* Yes, we're ignoring resume_info[0].thread. It'd be tricky to make
- the Windows resume code do the right thing for thread switching. */
- tid = windows_process.current_event.dwThreadId;
This meant that scheduler-locking currently is broken badly unless you
stay in the thread that last reported an event. If you switch to a
different thread from the one that last reported an event and step,
you get a spurious SIGTRAP in the thread that last reported a stop,
not the one that you tried to step:
(gdb) t 1
[Switching to thread 1 (Thread 3908)]
#0 0x00007fffc768d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
(gdb) set scheduler-locking on
(gdb) set disassemble-next-line on
(gdb) frame
#0 0x00007fffc768d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
=> 0x00007fffc768d6e4 <ntdll!ZwDelayExecution+20>: c3 ret
(gdb) si
Thread 3 received signal SIGTRAP, Trace/breakpoint trap.
[Switching to Thread 2660]
0x00007fffc4e4e92e in KERNELBASE!EncodeRemotePointer () from target:C:/Windows/System32/KernelBase.dll
=> 0x00007fffc4e4e92e <KERNELBASE!EncodeRemotePointer+8254>: eb 78 jmp 0x7fffc4e4e9a8 <KERNELBASE!EncodeRemotePointer+8376>
(gdb)
Note how we switched to thread 1, stepped, and GDBserver still stepped
thread 3... This is fixed by this patch. We now get:
(gdb) info threads
Id Target Id Frame
1 Thread 920 0x00007ffe0372d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
2 Thread 8528 0x00007ffe03730ad4 in ntdll!ZwWaitForWorkViaWorkerFactory () from target:C:/Windows/SYSTEM32/ntdll.dll
3 Thread 3128 0x00007ffe03730ad4 in ntdll!ZwWaitForWorkViaWorkerFactory () from target:C:/Windows/SYSTEM32/ntdll.dll
* 4 Thread 7164 0x00007ffe0102e929 in KERNELBASE!EncodeRemotePointer () from target:C:/Windows/System32/KernelBase.dll
5 Thread 8348 0x00007ffe0372d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
6 Thread 2064 0x00007ffe0372d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
(gdb) t 1
[Switching to thread 1 (Thread 920)]
#0 0x00007ffe0372d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
(gdb) set scheduler-locking on
(gdb) si
0x00007ffe0372d6e4 in ntdll!ZwDelayExecution () from target:C:/Windows/SYSTEM32/ntdll.dll
(gdb) si
0x00007ffe00f9b44e in SleepEx () from target:C:/Windows/System32/KernelBase.dll
(gdb) si
0x00007ffe00f9b453 in SleepEx () from target:C:/Windows/System32/KernelBase.dll
I.e., we kept stepping the right thread, thread 1.
Note we stopped again at 0x00007ffe0372d6e4 the first time (same PC
the thread already was at before the first stepi) because the thread
had been stopped at a syscall, so that's normal:
(gdb) disassemble
Dump of assembler code for function ntdll!ZwDelayExecution:
0x00007ffe0372d6d0 <+0>: mov %rcx,%r10
0x00007ffe0372d6d3 <+3>: mov $0x34,%eax
0x00007ffe0372d6d8 <+8>: testb $0x1,0x7ffe0308
0x00007ffe0372d6e0 <+16>: jne 0x7ffe0372d6e5 <ntdll!ZwDelayExecution+21>
0x00007ffe0372d6e2 <+18>: syscall
=> 0x00007ffe0372d6e4 <+20>: ret