I had to inspect the code to learn whether a final virObjectUnref()
calls ALL dispose callbacks in child-to-parent order (akin to C++
destructors), or whether I manually had to call a parent-class dispose
when writing a child class dispose method. The answer is the
former. (Thankfully, since VIR_FREE wipes out pointers for safety,
even if I had guessed wrong, I probably would not have tripped over a
double-free fault when the parent dispose ran for the second time). I
also had to read the code to learn if a dispose method was even
mandatory (it is not, although getting NULL through VIR_CLASS_NEW
requires a macro). While at it, the VIR_CLASS_NEW macro requires that
the virObject component at offset 0 be reached through the name
'parent', not 'object'.
Signed-off-by: Eric Blake <eblake@redhat.com> Reviewed-by: Erik Skultety <eskultet@redhat.com>