Changelog:
===========
- Allow gl_FragDepth identifier to be redeclared
- Replace 'GL_TASK(MESH)_SHADER_NV' with 'GL_TASK(MESH)_SHADER_EXT'
- Scalarize swizzled MeshEXT stores
- Support GL_EXT_long_vector
- Add missing preamble #define for GL_EXT_nontemporal_keyword
- Support GL_NV_push_constant_bank
- Support GL_EXT_descriptor_heap
Signed-off-by: Wang Mingyu <wangmy@fujitsu.com> Signed-off-by: Mathieu Dubois-Briand <mathieu.dubois-briand@bootlin.com> Signed-off-by: Ross Burton <ross.burton@arm.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>