linux-firmware: split platform-specific Adreno shaders to separate packages
For newest Qualcomm platforms the firmware for the Adreno GPU consists
of two parts: platform-independent SQE/GMU/GPMU/PFP/PM4 and
platform-specific ZAP shader, which is used during the boot process. As
the platform-independent parts can be shared between different
platforms, split the platform-specific part to the separate package.
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
(cherry picked from commit
bf00a042d2fa2eb4b20d8c5982926758821bf990)
Signed-off-by: Steve Sakoman <steve@sakoman.com>