Fix updating of haveTheBuck in RPC client to be race-free
When one thread passes the buck to another thread, it uses
virCondSignal to wake up the target thread. The variable
'haveTheBuck' is not updated in a race-free manner when
this occurs. The current thread sets it to false, and the
woken up thread sets it to true. There is a window where
a 3rd thread can come in and grab the buck.
Even if this didn't lead to crashes & deadlocks, this would
still result in unfairness in the buckpassing algorithm.
A better solution is to *never* set haveTheBuck to false
when we're passing the buck. Only set it to false when there
is no further thread waiting for the buck.
* src/rpc/virnetclient.c: Only set haveTheBuck to false
if no thread is waiting