When loading .netdev files we parse them twice: first we do one parsing
iteration to figure out their "kind", and then we do it again to parse
out the kind's parameters. The first iteration is run with a "short"
NetDev structure, that only covers the generic NetDev properties. Which
should be enough, as we don't parse the per-kind properties. However,
before this patch we'd still try to destruct the per-kind properties
which resulted in memory corruption. With this change we distuingish the
two iterations by the state field, so that the destruction only happens
when the state signals we are running with a full NetDev structure.
Since this is not obvious, let's add a lot of comments.