// ignore negative jitter at first...
smoothed_offset = clock_private_info->previous_offset;
if (mastership_time > 1000000000)
- smoothed_offset += clamped_jitter / 64; // later, if jitter is negative
+ smoothed_offset += clamped_jitter / 256; // later, if jitter is negative
} else if (mastership_time < 1000000000) { // at the beginning
smoothed_offset =
clock_private_info->previous_offset +
1; // at the beginning, if jitter is positive -- accept positive changes quickly
} else {
smoothed_offset =
- clock_private_info->previous_offset + jitter / 64; // later, if jitter is positive
+ clock_private_info->previous_offset + jitter / 16; // later, if jitter is positive
}
} else {
if (clock_private_info->previous_offset_time == 0)