[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")]
public class BinLayout : Clutter.LayoutManager {
[CCode (has_construct_function = false, type = "ClutterLayoutManager*")]
- public BinLayout (Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
+ public BinLayout (Clutter.BinAlignment x_align = Clutter.BinAlignment.START, Clutter.BinAlignment y_align = Clutter.BinAlignment.START);
[Deprecated (since = "1.12")]
public void add (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
[Deprecated (since = "1.12")]
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")]
[Deprecated (since = "1.12")]
public enum BinAlignment {
+ [Deprecated]
FIXED,
+ [Deprecated]
FILL,
START,
+ [Deprecated]
END,
+ [Deprecated]
CENTER
}
[CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")]
Size.alloc symbol_type="function"
Vertex.alloc symbol_type="function"
+BinAlignment deprecated=false
+BinAlignment.* deprecated
+BinAlignment.start deprecated=false
+BinLayout.new.*_align default=Clutter.BinAlignment.START
+
// Possibly keep
KEY_* skip=false name="KEY_(.+)" parent="Clutter.Key"