public float x;
public float y;
public float z;
- [CCode (cname = "clutter_vertex_new", has_construct_function = false)]
- public Vertex (float x, float y, float z);
- public Clutter.Vertex copy ();
public bool equal (Clutter.Vertex vertex_b);
- public void free ();
}
[CCode (cprefix = "CLUTTER_ACTOR_", cheader_filename = "clutter/clutter.h")]
[Flags]
clutter_value_set_units hidden="1"
ClutterVertex is_value_type="1"
+clutter_vertex_new hidden="1"
+clutter_vertex_free hidden="1"
+clutter_vertex_copy hidden="1"
ClutterX11TexturePixmap::update_area has_emitter="1"