{
struct agent_pvt *p = ast_channel_tech_pvt(ast);
int res = -1;
+
ast_mutex_lock(&p->lock);
if (p->chan && !ast_check_hangup(p->chan)) {
- while (ast_channel_trylock(p->chan)) {
- if ((res = ast_channel_unlock(ast))) {
- ast_log(LOG_ERROR, "chan_agent bug! Channel was not locked upon entry to agent_indicate: %s\n", res > 0 ? strerror(res) : "Bad ao2obj data");
- ast_mutex_unlock(&p->lock);
- return -1;
- }
- usleep(1);
- ast_channel_lock(ast);
- }
- res = ast_channel_tech(p->chan)->indicate ? ast_channel_tech(p->chan)->indicate(p->chan, condition, data, datalen) : -1;
+ ast_channel_unlock(ast);
+ ast_channel_lock(p->chan);
+ res = ast_channel_tech(p->chan)->indicate
+ ? ast_channel_tech(p->chan)->indicate(p->chan, condition, data, datalen)
+ : -1;
ast_channel_unlock(p->chan);
- } else
+ ast_mutex_unlock(&p->lock);
+ ast_channel_lock(ast);
+ } else {
+ ast_mutex_unlock(&p->lock);
res = 0;
- ast_mutex_unlock(&p->lock);
+ }
return res;
}