}
/* Since we are just starting out... this audiohook is new */
- audiohook->status = AST_AUDIOHOOK_STATUS_NEW;
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_NEW);
return 0;
}
AST_LIST_INSERT_TAIL(&chan->audiohooks->manipulate_list, audiohook, list);
/* Change status over to running since it is now attached */
- audiohook->status = AST_AUDIOHOOK_STATUS_RUNNING;
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_RUNNING);
ast_channel_unlock(chan);
return 0;
}
+/*! \brief Update audiohook's status
+ * \param audiohook status enum
+ * \param audiohook Audiohook structure
+ */
+void ast_audiohook_update_status(struct ast_audiohook *audiohook, enum ast_audiohook_status status)
+{
+ ast_audiohook_lock(audiohook);
+ if (audiohook->status != AST_AUDIOHOOK_STATUS_DONE) {
+ audiohook->status = status;
+ ast_cond_signal(&audiohook->trigger);
+ }
+ ast_audiohook_unlock(audiohook);
+}
+
/*! \brief Detach audiohook from channel
* \param audiohook Audiohook structure
* \return Returns 0 on success, -1 on failure
if (audiohook->status == AST_AUDIOHOOK_STATUS_NEW || audiohook->status == AST_AUDIOHOOK_STATUS_DONE)
return 0;
- audiohook->status = AST_AUDIOHOOK_STATUS_SHUTDOWN;
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_SHUTDOWN);
while (audiohook->status != AST_AUDIOHOOK_STATUS_DONE)
ast_audiohook_trigger_wait(audiohook);
/* Drop any spies */
while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->spy_list, list))) {
- ast_audiohook_lock(audiohook);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
- ast_cond_signal(&audiohook->trigger);
- ast_audiohook_unlock(audiohook);
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
}
/* Drop any whispering sources */
while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->whisper_list, list))) {
- ast_audiohook_lock(audiohook);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
- ast_cond_signal(&audiohook->trigger);
- ast_audiohook_unlock(audiohook);
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
}
/* Drop any manipulaters */
while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->manipulate_list, list))) {
- ast_audiohook_lock(audiohook);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
- ast_audiohook_unlock(audiohook);
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
audiohook->manipulate_callback(audiohook, NULL, NULL, 0);
}
ast_channel_unlock(chan);
if (audiohook && audiohook->status != AST_AUDIOHOOK_STATUS_DONE)
- audiohook->status = AST_AUDIOHOOK_STATUS_SHUTDOWN;
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_SHUTDOWN);
return (audiohook ? 0 : -1);
}
else if (audiohook->type == AST_AUDIOHOOK_TYPE_MANIPULATE)
AST_LIST_REMOVE(&chan->audiohooks->manipulate_list, audiohook, list);
- ast_audiohook_lock(audiohook);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
- ast_cond_signal(&audiohook->trigger);
- ast_audiohook_unlock(audiohook);
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
ast_channel_unlock(chan);
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
ast_audiohook_unlock(audiohook);
audiohook->manipulate_callback(audiohook, NULL, NULL, 0);
continue;
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
- ast_cond_signal(&audiohook->trigger);
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
ast_audiohook_unlock(audiohook);
continue;
}
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
- ast_cond_signal(&audiohook->trigger);
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
ast_audiohook_unlock(audiohook);
continue;
}
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
- audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
+ ast_audiohook_update_status(audiohook, AST_AUDIOHOOK_STATUS_DONE);
ast_audiohook_unlock(audiohook);
/* We basically drop all of our links to the manipulate audiohook and prod it to do it's own destructive things */
audiohook->manipulate_callback(audiohook, chan, NULL, direction);