vc4_gem_object_mmap() rejects a writable mapping of a validated shader
BO, but leaves VM_MAYWRITE set. Userspace can map the BO read-only and
then turn it writable with mprotect().
Validated shader BOs must stay read-only: the validator checks the
instructions once and the GPU trusts them afterwards. A writable
mapping lets userspace rewrite the code after validation, bypassing the
validator.
Clear VM_MAYWRITE on the read-only path so the mapping cannot be
upgraded, as i915 already does for its read-only objects.
Fixes: 463873d57014 ("drm/vc4: Add an API for creating GPU shaders in GEM BOs.")
Cc: stable@vger.kernel.org
Reported-by: Sashiko <sashiko-bot@kernel.org>
Closes: https://lore.kernel.org/dri-devel/20260720085554.B0AF01F000E9@smtp.kernel.org/
Signed-off-by: Linmao Li <lilinmao@kylinos.cn>
Link: https://patch.msgid.link/20260721011558.1672477-1-lilinmao@kylinos.cn
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
{
struct vc4_bo *bo = to_vc4_bo(obj);
- if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
- DRM_DEBUG("mmapping of shader BOs for writing not allowed.\n");
- return -EINVAL;
+ if (bo->validated_shader) {
+ if (vma->vm_flags & VM_WRITE) {
+ DRM_DEBUG("mmapping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ vm_flags_clear(vma, VM_MAYWRITE);
}
mutex_lock(&bo->madv_lock);