[CCode (cname = "activate")]
public GLib.SimpleActionActivateFunc activate_callback;
[CCode (cname = "change_state")]
- public GLib.SimpleActionChangeStateCallback? change_state_callback;
+ public GLib.SimpleActionChangeStateFunc? change_state_callback;
}
[CCode (cheader_filename = "gio/gio.h", has_type_id = false)]
public struct DBusErrorEntry {
[CCode (cname = "activate")]
public GLib.SimpleActionActivateFunc activate_callback;
[CCode (cname = "change_state")]
- public GLib.SimpleActionChangeStateCallback? change_state_callback;
+ public GLib.SimpleActionChangeStateFunc? change_state_callback;
}
[Compact]