const scatter_plan_raw &raw, u32 aux_base_offset) {
memset(plan_out, 0, sizeof(*plan_out));
-#define DO_CASE(t) \
- if (!raw.p_##t.empty()) { \
- plan_out->s_##t##_offset = aux_base_offset; \
- plan_out->s_##t##_count = raw.p_##t.size(); \
- assert(ISALIGNED_N((char *)aux_out + aux_base_offset, \
- alignof(scatter_unit_##t))); \
- memcpy((char *)aux_out + aux_base_offset, raw.p_##t.data(), \
- byte_length(raw.p_##t)); \
- aux_base_offset += byte_length(raw.p_##t); \
+ if (!raw.p_u64a.empty()) {
+ plan_out->s_u64a_offset = aux_base_offset;
+ plan_out->s_u64a_count = raw.p_u64a.size();
+ assert(ISALIGNED_N(static_cast<char *>(aux_out) + aux_base_offset, alignof(scatter_unit_u64a)));
+ memcpy(static_cast<char *>(aux_out) + aux_base_offset, raw.p_u64a.data(), byte_length(raw.p_u32));
+ aux_base_offset += byte_length(raw.p_u64a);
+ }
+ if (!raw.p_u32.empty()) {
+ plan_out->s_u32_offset = aux_base_offset;
+ plan_out->s_u32_count = raw.p_u32.size();
+ assert(ISALIGNED_N(static_cast<char *>(aux_out) + aux_base_offset, alignof(scatter_unit_u32)));
+ memcpy(static_cast<char *>(aux_out) + aux_base_offset, raw.p_u32.data(), byte_length(raw.p_u32));
+ aux_base_offset += byte_length(raw.p_u32);
+ }
+ if (!raw.p_u16.empty()) {
+ plan_out->s_u16_offset = aux_base_offset;
+ plan_out->s_u16_count = raw.p_u16.size();
+ assert(ISALIGNED_N(static_cast<char *>(aux_out) + aux_base_offset, alignof(scatter_unit_u16)));
+ memcpy(static_cast<char *>(aux_out) + aux_base_offset, raw.p_u16.data(), byte_length(raw.p_u16));
+ aux_base_offset += byte_length(raw.p_u16);
+ }
+ if (!raw.p_u8.empty()) {
+ plan_out->s_u8_offset = aux_base_offset;
+ plan_out->s_u8_count = raw.p_u8.size();
+ assert(ISALIGNED_N(static_cast<char *>(aux_out) + aux_base_offset, alignof(scatter_unit_u8)));
+ memcpy(static_cast<char *>(aux_out) + aux_base_offset, raw.p_u8.data(), byte_length(raw.p_u8));
}
-
- DO_CASE(u64a);
- DO_CASE(u32);
- DO_CASE(u16);
- DO_CASE(u8);
}
} // namespace ue2