When the fence list is empty, host1x_intr_update_hw_state()
falls through to host1x_intr_disable_syncpt_intr()
which does two MMIO writes to disable the syncpoint
interrupt and clear its status.
The ISR has already disabled and acked the interrupt
before calling host1x_intr_handle_interrupt(), making
these two writes redundant. Skip the update_hw_state()
call if no fences remain.
Measured Syncpoint wait latency (50000 samples):
Average latency: 10.6 us -> 9.4 us
99.99 pct latency: 51.90 us -> 36.58 us
Signed-off-by: Tanmay Patil <tanmayp@nvidia.com>
Acked-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patch.msgid.link/20260514103153.766343-3-tanmayp@nvidia.com
host1x_fence_signal(fence);
}
- /* Re-enable interrupt if necessary */
- host1x_intr_update_hw_state(host, sp);
+ /*
+ * Re-enable interrupt if necessary. The ISR already disabled the interrupt,
+ * so if no fences remain, no update is needed.
+ */
+ if (!list_empty(&sp->fences.list))
+ host1x_intr_update_hw_state(host, sp);
spin_unlock(&sp->fences.lock);
}