requested (locale = "") and no relevant environment variable is set, the
locale chosen by the user is used.
This matters on MacOS X 10 and Windows.
- See the comments in localename.c, function gl_locale_name_default. */
+ See the comments in localename-unsafe.c, function gl_locale_name_default. */
/* Specification. */
#include <locale.h>
/* Table from ISO 639 language code, optionally with country or script suffix,
to English name.
Keep in sync with the gl_locale_name_from_win32_LANGID function in
- localename.c! */
+ localename-unsafe.c! */
struct table_entry
{
const char *code;
/* Table from ISO 3166 country code to English name.
Keep in sync with the gl_locale_name_from_win32_LANGID function in
- localename.c! */
+ localename-unsafe.c! */
static const struct table_entry country_table[] =
{
{ "AE", "U.A.E." },