if (config.buffer_start_fill > BUFFER_FRAMES)
die("specified buffer starting fill %d > buffer size %d", config.buffer_start_fill,
BUFFER_FRAMES);
- activity_monitor_signify_activity(
- 1); // active, and should be before play's command hook, command_start()
+ // active, and should be before play's command hook, command_start()
command_start();
conn->input_bytes_per_frame = 4; // default -- may be changed later
// call on the output device to prepare itself
#endif
// debuglev = dl;
command_stop();
- activity_monitor_signify_activity(0); // inactive, and should be after command_stop()
return 0;
} else {
debug(3, "Connection %d: player thread already deleted.", conn->connection_number);