Nodemasks now pull linux/numa.h for MAX_NUMNODES and NUMA_NO_NODE
macros. This series makes numa.h depending on nodemasks, so we hit
a circular dependency.
Nodemasks library is highly employed by NUMA code, and it would be
logical to resolve the circular dependency by making NUMA headers
dependent nodemask.h.
Signed-off-by: Yury Norov [NVIDIA] <yury.norov@gmail.com>
Signed-off-by: Andrea Righi <arighi@nvidia.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
#include <linux/bitmap.h>
#include <linux/minmax.h>
#include <linux/nodemask_types.h>
-#include <linux/numa.h>
#include <linux/random.h>
extern nodemask_t _unused_nodemask_arg_;
#define __LINUX_NODEMASK_TYPES_H
#include <linux/bitops.h>
-#include <linux/numa.h>
+
+#ifdef CONFIG_NODES_SHIFT
+#define NODES_SHIFT CONFIG_NODES_SHIFT
+#else
+#define NODES_SHIFT 0
+#endif
+
+#define MAX_NUMNODES (1 << NODES_SHIFT)
+
+#define NUMA_NO_NODE (-1)
typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t;
#define _LINUX_NUMA_H
#include <linux/init.h>
#include <linux/types.h>
+#include <linux/nodemask.h>
-#ifdef CONFIG_NODES_SHIFT
-#define NODES_SHIFT CONFIG_NODES_SHIFT
-#else
-#define NODES_SHIFT 0
-#endif
-
-#define MAX_NUMNODES (1 << NODES_SHIFT)
-
-#define NUMA_NO_NODE (-1)
#define NUMA_NO_MEMBLK (-1)
static inline bool numa_valid_node(int nid)