We returned without calling __munmap if not in the simulator.
Now we call a separate sim_dlclose() function to make the
control flow work correctly.
(cherry picked from commit
1fe2988f523ddbad93ca7abc98fea982f2ae0505)
Conflicts:
NEWS
Version 2.17.1
* The following bugs are resolved with this release:
- 15003, 15006, 15122.
+ 15003, 15006, 15122, 15759.
\f
Version 2.17
+2013-07-22 Chris Metcalf <cmetcalf@tilera.com>
+
+ [BZ #15759]
+ * sysdeps/tile/dl-runtime.c (sim_dlclose): New function.
+ (_dl_unmap): Call sim_dlclose().
+
2013-06-12 Chris Metcalf <cmetcalf@tilera.com>
* sysdeps/tile/bits/endian.h (__BYTE_ORDER): Default to little.
}
/* Support notifying the simulator about removed objects prior to munmap(). */
-void internal_function
-_dl_unmap (struct link_map *l)
+static void
+sim_dlclose (ElfW(Addr) map_start)
{
int shift;
DLPUTC ('0');
DLPUTC ('x');
for (shift = (int) sizeof (unsigned long) * 8 - 4; shift >= 0; shift -= 4)
- DLPUTC ("0123456789abcdef"[(l->l_map_start >> shift) & 0xF]);
+ DLPUTC ("0123456789abcdef"[(map_start >> shift) & 0xF]);
DLPUTC ('\0');
+
#undef DLPUTC
+}
+void internal_function
+_dl_unmap (struct link_map *l)
+{
+ sim_dlclose (l->l_map_start);
__munmap ((void *) l->l_map_start, l->l_map_end - l->l_map_start);
}