src/rose/rose_build_convert.cpp
src/rose/rose_build_convert.h
src/rose/rose_build_dedupe.cpp
+ src/rose/rose_build_engine_blob.cpp
src/rose/rose_build_engine_blob.h
src/rose/rose_build_exclusive.cpp
src/rose/rose_build_exclusive.h
return 0;
}
- const u8 *reach_base = (const u8 *)t + t->lookaroundReachOffset;
- const u8 *reach = reach_base + lookaroundReachIndex;
+ const u8 *reach = getByOffset(t, lookaroundReachIndex);
u8 c;
if (offset >= 0 && offset < (s64a)ci->len) {
DEBUG_PRINTF("end=%llu, buf_offset=%llu, buf_end=%llu\n", end,
ci->buf_offset, ci->buf_offset + ci->len);
- const u8 *base = (const u8 *)t;
- const s8 *look_base = (const s8 *)(base + t->lookaroundTableOffset);
- const s8 *look = look_base + lookaroundLookIndex;
+ const s8 *look = getByOffset(t, lookaroundLookIndex);
const s8 *look_end = look + lookaroundCount;
assert(look < look_end);
- const u8 *reach_base = base + t->lookaroundReachOffset;
- const u8 *reach = reach_base + lookaroundReachIndex;
+ const u8 *reach = getByOffset(t, lookaroundReachIndex);
// The following code assumes that the lookaround structures are ordered by
// increasing offset.
DEBUG_PRINTF("end=%llu, buf_offset=%llu, buf_end=%llu\n", end,
ci->buf_offset, ci->buf_offset + ci->len);
- const s8 *look_base = getByOffset(t, t->lookaroundTableOffset);
- const s8 *look = look_base + multipathLookaroundLookIndex;
+ const s8 *look = getByOffset(t, multipathLookaroundLookIndex);
const s8 *look_end = look + multipathLookaroundCount;
assert(look < look_end);
- const u8 *reach_base = getByOffset(t, t->lookaroundReachOffset);
- const u8 *reach = reach_base + multipathLookaroundReachIndex;
+ const u8 *reach = getByOffset(t, multipathLookaroundReachIndex);
const s64a base_offset = (s64a)end - ci->buf_offset;
DEBUG_PRINTF("base_offset=%lld\n", base_offset);
ue2::unordered_map<RoseProgram, u32, RoseProgramHash,
RoseProgramEquivalence> program_cache;
- lookaround_info lookarounds;
-
/** \brief State indices, for those roles that have them.
* Each vertex present has a unique state index in the range
* [0, roleStateIndices.size()). */
return false;
}
-static
-void writeLookaround(const vector<LookEntry> &look_vec, s8 *&look, u8 *&reach) {
- for (const auto &le : look_vec) {
- *look = verify_s8(le.offset);
- const CharReach &cr = le.reach;
-
- assert(cr.any()); // Should be at least one character!
- fill_bitvector(cr, reach);
-
- ++look;
- reach += REACH_BITVECTOR_LEN;
- }
-}
-
-static
-void writeMultipathLookaround(const vector<vector<LookEntry>> &multi_look,
- s8 *&look, u8 *&reach) {
- for (const auto &m : multi_look) {
- u8 u = 0;
- assert(m.size() == MAX_LOOKAROUND_PATHS);
- for (size_t i = 0; i < m.size(); i++) {
- if (m[i].reach.none()) {
- u |= (u8)1U << i;
- }
- }
- std::fill_n(reach, MULTI_REACH_BITVECTOR_LEN, u);
-
- for (size_t i = 0; i < m.size(); i++) {
- const CharReach &cr = m[i].reach;
- if (cr.none()) {
- continue;
- }
- *look = m[i].offset;
-
- for (size_t c = cr.find_first(); c != cr.npos;
- c = cr.find_next(c)) {
- reach[c] |= (u8)1U << i;
- }
- }
-
- ++look;
- reach += MULTI_REACH_BITVECTOR_LEN;
- }
-}
-
-static
-void writeLookaroundTables(const lookaround_info &lookarounds,
- RoseEngineBlob &engine_blob, RoseEngine &proto) {
- vector<s8> look_table(lookarounds.lookTableSize, 0);
- vector<u8> reach_table(lookarounds.reachTableSize, 0);
- s8 *look = look_table.data();
- u8 *reach = reach_table.data();
- for (const auto &la : lookarounds.table) {
- if (la.size() == 1) {
- writeLookaround(la.front(), look, reach);
- } else {
- writeMultipathLookaround(la, look, reach);
- }
- }
-
- proto.lookaroundTableOffset = engine_blob.add_range(look_table);
- proto.lookaroundReachOffset = engine_blob.add_range(reach_table);
-}
-
static
void writeDkeyInfo(const ReportManager &rm, RoseEngineBlob &engine_blob,
RoseEngine &proto) {
}
return makeLiteralProgram(build, bc.leftfix_info, bc.suffixes,
- bc.engine_info_by_queue, bc.lookarounds,
+ bc.engine_info_by_queue,
bc.roleStateIndices, prog_build, lit_id,
*edges_ptr, is_anchored_replay_program);
}
continue;
}
- auto rebuild_prog = makeDelayRebuildProgram(build,
- bc.lookarounds, prog_build,
+ auto rebuild_prog = makeDelayRebuildProgram(build, prog_build,
frag.lit_ids);
frag.delay_program_offset = writeProgram(bc, move(rebuild_prog));
}
});
auto block = makeLiteralProgram(build, bc.leftfix_info, bc.suffixes,
- bc.engine_info_by_queue, bc.lookarounds,
+ bc.engine_info_by_queue,
bc.roleStateIndices, prog_build,
build.eod_event_literal_id, edge_list,
false);
addSomRevNfas(bc, proto, ssm);
- writeLookaroundTables(bc.lookarounds, bc.engine_blob, proto);
writeDkeyInfo(rm, bc.engine_blob, proto);
writeLeftInfo(bc.engine_blob, proto, leftInfoTable);
assert(ri);
const u8 *base = (const u8 *)t;
- const s8 *look_base = (const s8 *)(base + t->lookaroundTableOffset);
- const u8 *reach_base = base + t->lookaroundReachOffset;
- const s8 *look = look_base + ri->look_index;
+ const s8 *look = (const s8 *)base + ri->look_index;
const s8 *look_end = look + ri->count;
- const u8 *reach = reach_base + ri->reach_index;
+ const u8 *reach = base + ri->reach_index;
os << " contents:" << endl;
assert(ri);
const u8 *base = (const u8 *)t;
- const s8 *look_base = (const s8 *)(base + t->lookaroundTableOffset);
- const u8 *reach_base = base + t->lookaroundReachOffset;
- const s8 *look_begin = look_base + ri->look_index;
+ const s8 *look_begin = (const s8 *)base + ri->look_index;
const s8 *look_end = look_begin + ri->count;
- const u8 *reach_begin = reach_base + ri->reach_index;
+ const u8 *reach_begin = base + ri->reach_index;
os << " contents:" << endl;
os << " offset " << int{ri->offset} << endl;
os << " reach_index " << ri->reach_index << endl;
os << " fail_jump " << offset + ri->fail_jump << endl;
- const u8 *base = (const u8 *)t;
- const u8 *reach_base = base + t->lookaroundReachOffset;
- const u8 *reach = reach_base +
- ri->reach_index * REACH_BITVECTOR_LEN;
+ const u8 *reach = (const u8 *)t + ri->reach_index;
os << " contents ";
describeClass(os, bitvectorToReach(reach), 1000, CC_OUT_TEXT);
os << endl;
DUMP_U32(t, handledKeyFatbitSize);
DUMP_U32(t, leftOffset);
DUMP_U32(t, roseCount);
- DUMP_U32(t, lookaroundTableOffset);
- DUMP_U32(t, lookaroundReachOffset);
DUMP_U32(t, eodProgramOffset);
DUMP_U32(t, lastByteHistoryIterOffset);
DUMP_U32(t, minWidth);
--- /dev/null
+/*
+ * Copyright (c) 2017, Intel Corporation
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "rose_build_engine_blob.h"
+
+#include "rose_build_lookaround.h"
+#include "util/charreach_util.h"
+
+using namespace std;
+
+namespace ue2 {
+
+u32 lookaround_info::get_offset_of(const vector<vector<CharReach>> &reaches,
+ RoseEngineBlob &blob) {
+ assert(reaches.size() != 1);
+
+ // Check the cache.
+ auto it = multi_cache.find(reaches);
+ if (it != multi_cache.end()) {
+ DEBUG_PRINTF("reusing reach at idx %u\n", it->second);
+ return it->second;
+ }
+
+ vector<u8> raw_reach(reaches.size() * MULTI_REACH_BITVECTOR_LEN);
+ size_t off = 0;
+ for (const auto &m : reaches) {
+ u8 u = 0;
+ assert(m.size() == MAX_LOOKAROUND_PATHS);
+ for (size_t i = 0; i < m.size(); i++) {
+ if (m[i].none()) {
+ u |= (u8)1U << i;
+ }
+ }
+ fill_n(raw_reach.data() + off, MULTI_REACH_BITVECTOR_LEN, u);
+
+ for (size_t i = 0; i < m.size(); i++) {
+ const CharReach &cr = m[i];
+ if (cr.none()) {
+ continue;
+ }
+
+ for (size_t c = cr.find_first(); c != cr.npos;
+ c = cr.find_next(c)) {
+ raw_reach[c + off] |= (u8)1U << i;
+ }
+ }
+
+ off += MULTI_REACH_BITVECTOR_LEN;
+ }
+
+ u32 reach_idx = blob.add_range(raw_reach);
+ DEBUG_PRINTF("adding reach at idx %u\n", reach_idx);
+ multi_cache.emplace(reaches, reach_idx);
+
+ return reach_idx;
+}
+
+u32 lookaround_info::get_offset_of(const vector<CharReach> &reach,
+ RoseEngineBlob &blob) {
+ if (contains(rcache, reach)) {
+ u32 offset = rcache[reach];
+ DEBUG_PRINTF("reusing reach at idx %u\n", offset);
+ return offset;
+ }
+
+ vector<u8> raw_reach(reach.size() * REACH_BITVECTOR_LEN);
+ size_t off = 0;
+ for (const auto &cr : reach) {
+ assert(cr.any()); // Should be at least one character!
+ fill_bitvector(cr, raw_reach.data() + off);
+ off += REACH_BITVECTOR_LEN;
+ }
+
+ u32 offset = blob.add_range(raw_reach);
+ rcache.emplace(reach, offset);
+ return offset;
+}
+
+u32 lookaround_info::get_offset_of(const vector<s8> &look,
+ RoseEngineBlob &blob) {
+ if (contains(lcache, look)) {
+ u32 offset = lcache[look];
+ DEBUG_PRINTF("reusing look at idx %u\n", offset);
+ return offset;
+ }
+
+ u32 offset = blob.add_range(look);
+ lcache.emplace(look, offset);
+ return offset;
+}
+
+} // namespace ue2
#include "ue2common.h"
#include "util/alloc.h"
#include "util/bytecode_ptr.h"
+#include "util/charreach.h"
#include "util/container.h"
#include "util/multibit_build.h"
#include "util/noncopyable.h"
namespace ue2 {
+class RoseEngineBlob;
+
+struct lookaround_info : noncopyable {
+ u32 get_offset_of(const std::vector<std::vector<CharReach>> &look,
+ RoseEngineBlob &blob);
+ u32 get_offset_of(const std::vector<CharReach> &reach,
+ RoseEngineBlob &blob);
+ u32 get_offset_of(const std::vector<s8> &look, RoseEngineBlob &blob);
+
+private:
+ unordered_map<std::vector<std::vector<CharReach>>, u32> multi_cache;
+ unordered_map<std::vector<s8>, u32> lcache;
+ unordered_map<std::vector<CharReach>, u32> rcache;
+};
+
class RoseEngineBlob : noncopyable {
public:
/** \brief Base offset of engine_blob in the Rose engine bytecode. */
copy_bytes((char *)engine + base_offset, blob);
}
+ lookaround_info lookaround_cache;
+
private:
void pad(size_t align) {
assert(ISALIGNED_N(base_offset, align));
RoseInstrBase::write(dest, blob, offset_map);
auto *inst = static_cast<impl_type *>(dest);
inst->offset = offset;
- inst->reach_index = reach_index;
+ inst->reach_index = blob.lookaround_cache.get_offset_of({reach}, blob);
inst->fail_jump = calc_jump(offset_map, this, target);
}
const OffsetMap &offset_map) const {
RoseInstrBase::write(dest, blob, offset_map);
auto *inst = static_cast<impl_type *>(dest);
- inst->look_index = look_index;
- inst->reach_index = reach_index;
- inst->count = count;
+ vector<s8> look_offsets;
+ vector<CharReach> reaches;
+ for (const auto &le : look) {
+ look_offsets.push_back(le.offset);
+ reaches.push_back(le.reach);
+ }
+ inst->look_index = blob.lookaround_cache.get_offset_of(look_offsets, blob);
+ inst->reach_index = blob.lookaround_cache.get_offset_of(reaches, blob);
+ inst->count = verify_u32(look.size());
inst->fail_jump = calc_jump(offset_map, this, target);
}
const OffsetMap &offset_map) const {
RoseInstrBase::write(dest, blob, offset_map);
auto *inst = static_cast<impl_type *>(dest);
- inst->look_index = look_index;
- inst->reach_index = reach_index;
- inst->count = count;
+ auto &cache = blob.lookaround_cache;
+ vector<s8> look_offsets;
+ vector<vector<CharReach>> reaches;
+ for (const auto &vle : multi_look) {
+ reaches.push_back({});
+ bool done_offset = false;
+
+ for (const auto &le : vle) {
+ reaches.back().push_back(le.reach);
+
+ /* empty reaches don't have valid offsets */
+ if (!done_offset && le.reach.any()) {
+ look_offsets.push_back(le.offset);
+ done_offset = true;
+ }
+ }
+ }
+ inst->look_index = cache.get_offset_of(look_offsets, blob);
+ inst->reach_index = cache.get_offset_of(reaches, blob);
+ inst->count = verify_u32(multi_look.size());
inst->last_start = last_start;
copy(begin(start_mask), end(start_mask), inst->start_mask);
inst->fail_jump = calc_jump(offset_map, this, target);
#ifndef ROSE_BUILD_INSTRUCTIONS_H
#define ROSE_BUILD_INSTRUCTIONS_H
+#include "rose_build_lookaround.h"
#include "rose_build_program.h"
#include "util/verify_types.h"
RoseInstrCheckSingleLookaround> {
public:
s8 offset;
- u32 reach_index;
+ CharReach reach;
const RoseInstruction *target;
- RoseInstrCheckSingleLookaround(s8 offset_in, u32 reach_index_in,
+ RoseInstrCheckSingleLookaround(s8 offset_in, CharReach reach_in,
const RoseInstruction *target_in)
- : offset(offset_in), reach_index(reach_index_in), target(target_in) {}
+ : offset(offset_in), reach(std::move(reach_in)), target(target_in) {}
bool operator==(const RoseInstrCheckSingleLookaround &ri) const {
- return offset == ri.offset && reach_index == ri.reach_index &&
- target == ri.target;
+ return offset == ri.offset && reach == ri.reach && target == ri.target;
}
size_t hash() const override {
- return hash_all(static_cast<int>(opcode), offset, reach_index);
+ return hash_all(static_cast<int>(opcode), offset, reach);
}
void write(void *dest, RoseEngineBlob &blob,
bool equiv_to(const RoseInstrCheckSingleLookaround &ri,
const OffsetMap &offsets,
const OffsetMap &other_offsets) const {
- return offset == ri.offset && reach_index == ri.reach_index &&
+ return offset == ri.offset && reach == ri.reach &&
offsets.at(target) == other_offsets.at(ri.target);
}
};
ROSE_STRUCT_CHECK_LOOKAROUND,
RoseInstrCheckLookaround> {
public:
- u32 look_index;
- u32 reach_index;
- u32 count;
+ std::vector<LookEntry> look;
const RoseInstruction *target;
- RoseInstrCheckLookaround(u32 look_index_in, u32 reach_index_in,
- u32 count_in, const RoseInstruction *target_in)
- : look_index(look_index_in), reach_index(reach_index_in),
- count(count_in), target(target_in) {}
+ RoseInstrCheckLookaround(std::vector<LookEntry> look_in,
+ const RoseInstruction *target_in)
+ : look(std::move(look_in)), target(target_in) {}
bool operator==(const RoseInstrCheckLookaround &ri) const {
- return look_index == ri.look_index && reach_index == ri.reach_index &&
- count == ri.count && target == ri.target;
+ return look == ri.look && target == ri.target;
}
size_t hash() const override {
- return hash_all(static_cast<int>(opcode), look_index, reach_index,
- count);
+ return hash_all(static_cast<int>(opcode), look);
}
void write(void *dest, RoseEngineBlob &blob,
bool equiv_to(const RoseInstrCheckLookaround &ri, const OffsetMap &offsets,
const OffsetMap &other_offsets) const {
- return look_index == ri.look_index && reach_index == ri.reach_index &&
- count == ri.count &&
- offsets.at(target) == other_offsets.at(ri.target);
+ return look == ri.look
+ && offsets.at(target) == other_offsets.at(ri.target);
}
};
ROSE_STRUCT_MULTIPATH_LOOKAROUND,
RoseInstrMultipathLookaround> {
public:
- u32 look_index;
- u32 reach_index;
- u32 count;
+ std::vector<std::vector<LookEntry>> multi_look;
s32 last_start;
std::array<u8, 16> start_mask;
const RoseInstruction *target;
- RoseInstrMultipathLookaround(u32 look_index_in, u32 reach_index_in,
- u32 count_in, s32 last_start_in,
+ RoseInstrMultipathLookaround(std::vector<std::vector<LookEntry>> ml,
+ s32 last_start_in,
std::array<u8, 16> start_mask_in,
const RoseInstruction *target_in)
- : look_index(look_index_in), reach_index(reach_index_in),
- count(count_in), last_start(last_start_in),
+ : multi_look(std::move(ml)), last_start(last_start_in),
start_mask(std::move(start_mask_in)), target(target_in) {}
bool operator==(const RoseInstrMultipathLookaround &ri) const {
- return look_index == ri.look_index && reach_index == ri.reach_index &&
- count == ri.count && last_start == ri.last_start &&
- start_mask == ri.start_mask && target == ri.target;
+ return multi_look == ri.multi_look && last_start == ri.last_start
+ && start_mask == ri.start_mask && target == ri.target;
}
size_t hash() const override {
- return hash_all(static_cast<int>(opcode), look_index, reach_index,
- count, last_start, start_mask);
+ return hash_all(static_cast<int>(opcode), multi_look, last_start,
+ start_mask);
}
void write(void *dest, RoseEngineBlob &blob,
bool equiv_to(const RoseInstrMultipathLookaround &ri,
const OffsetMap &offsets,
const OffsetMap &other_offsets) const {
- return look_index == ri.look_index && reach_index == ri.reach_index &&
- count == ri.count && last_start == ri.last_start &&
- start_mask == ri.start_mask &&
- offsets.at(target) == other_offsets.at(ri.target);
+ return multi_look == ri.multi_look && last_start == ri.last_start
+ && start_mask == ri.start_mask
+ && offsets.at(target) == other_offsets.at(ri.target);
}
};
#include "rose_build_program.h"
+#include "rose_build_engine_blob.h"
#include "rose_build_instructions.h"
#include "rose_build_lookaround.h"
#include "rose_build_resources.h"
#include "util/container.h"
#include "util/compile_context.h"
#include "util/compile_error.h"
-#include "util/dump_charclass.h"
#include "util/report_manager.h"
#include "util/verify_types.h"
program.add_before_end(make_unique<RoseInstrSetGroups>(groups));
}
-static
-void addLookaround(lookaround_info &lookarounds,
- const vector<vector<LookEntry>> &look,
- u32 &look_index, u32 &reach_index) {
- // Check the cache.
- auto it = lookarounds.cache.find(look);
- if (it != lookarounds.cache.end()) {
- look_index = verify_u32(it->second.first);
- reach_index = verify_u32(it->second.second);
- DEBUG_PRINTF("reusing look at idx %u\n", look_index);
- DEBUG_PRINTF("reusing reach at idx %u\n", reach_index);
- return;
- }
-
- size_t look_idx = lookarounds.lookTableSize;
- size_t reach_idx = lookarounds.reachTableSize;
-
- if (look.size() == 1) {
- lookarounds.lookTableSize += look.front().size();
- lookarounds.reachTableSize += look.front().size() * REACH_BITVECTOR_LEN;
- } else {
- lookarounds.lookTableSize += look.size();
- lookarounds.reachTableSize += look.size() * MULTI_REACH_BITVECTOR_LEN;
- }
-
- lookarounds.cache.emplace(look, make_pair(look_idx, reach_idx));
- lookarounds.table.emplace_back(look);
-
- DEBUG_PRINTF("adding look at idx %zu\n", look_idx);
- DEBUG_PRINTF("adding reach at idx %zu\n", reach_idx);
- look_index = verify_u32(look_idx);
- reach_index = verify_u32(reach_idx);
-}
-
static
bool checkReachMask(const CharReach &cr, u8 &andmask, u8 &cmpmask) {
size_t reach_size = cr.count();
* available.
*/
static
-void makeLookaroundInstruction(lookaround_info &lookarounds,
- const vector<LookEntry> &look,
+void makeLookaroundInstruction(const vector<LookEntry> &look,
RoseProgram &program) {
assert(!look.empty());
if (look.size() == 1) {
s8 offset = look.begin()->offset;
- u32 look_idx, reach_idx;
- vector<vector<LookEntry>> lookaround;
- lookaround.emplace_back(look);
- addLookaround(lookarounds, lookaround, look_idx, reach_idx);
- // We don't need look_idx here.
- auto ri = make_unique<RoseInstrCheckSingleLookaround>(offset, reach_idx,
+ const CharReach &reach = look.begin()->reach;
+ auto ri = make_unique<RoseInstrCheckSingleLookaround>(offset, reach,
program.end_instruction());
program.add_before_end(move(ri));
return;
return;
}
- u32 look_idx, reach_idx;
- vector<vector<LookEntry>> lookaround;
- lookaround.emplace_back(look);
- addLookaround(lookarounds, lookaround, look_idx, reach_idx);
- u32 look_count = verify_u32(look.size());
-
- auto ri = make_unique<RoseInstrCheckLookaround>(look_idx, reach_idx,
- look_count,
+ auto ri = make_unique<RoseInstrCheckLookaround>(look,
program.end_instruction());
program.add_before_end(move(ri));
}
static
-void makeCheckLitMaskInstruction(const RoseBuildImpl &build,
- lookaround_info &lookarounds, u32 lit_id,
+void makeCheckLitMaskInstruction(const RoseBuildImpl &build, u32 lit_id,
RoseProgram &program) {
const auto &info = build.literal_info.at(lit_id);
if (!info.requires_benefits) {
}
assert(!look.empty());
- makeLookaroundInstruction(lookarounds, look, program);
+ makeLookaroundInstruction(look, program);
}
static
static
RoseProgram makeLitInitialProgram(const RoseBuildImpl &build,
- lookaround_info &lookarounds,
ProgramBuild &prog_build, u32 lit_id,
const vector<RoseEdge> &lit_edges,
bool is_anchored_replay_program) {
}
// Check lit mask.
- makeCheckLitMaskInstruction(build, lookarounds, lit_id, program);
+ makeCheckLitMaskInstruction(build, lit_id, program);
// Check literal groups. This is an optimisation that we only perform for
// delayed literals, as their groups may be switched off; ordinarily, we
return program;
}
-#if defined(DEBUG) || defined(DUMP_SUPPORT)
-static UNUSED
-string dumpMultiLook(const vector<LookEntry> &looks) {
- ostringstream oss;
- for (auto it = looks.begin(); it != looks.end(); ++it) {
- if (it != looks.begin()) {
- oss << ", ";
- }
- oss << "{" << int(it->offset) << ": " << describeClass(it->reach) << "}";
- }
- return oss.str();
-}
-#endif
-
static
bool makeRoleMultipathShufti(const vector<vector<LookEntry>> &multi_look,
RoseProgram &program) {
}
static
-void makeRoleMultipathLookaround(lookaround_info &lookarounds,
- const vector<vector<LookEntry>> &multi_look,
+void makeRoleMultipathLookaround(const vector<vector<LookEntry>> &multi_look,
RoseProgram &program) {
assert(!multi_look.empty());
assert(multi_look.size() <= MAX_LOOKAROUND_PATHS);
ordered_look.emplace_back(multi_entry);
}
- u32 look_idx, reach_idx;
- addLookaround(lookarounds, ordered_look, look_idx, reach_idx);
- u32 look_count = verify_u32(ordered_look.size());
-
- auto ri = make_unique<RoseInstrMultipathLookaround>(look_idx, reach_idx,
- look_count, last_start,
- start_mask,
+ auto ri = make_unique<RoseInstrMultipathLookaround>(move(ordered_look),
+ last_start, start_mask,
program.end_instruction());
program.add_before_end(move(ri));
}
static
void makeRoleLookaround(const RoseBuildImpl &build,
const map<RoseVertex, left_build_info> &leftfix_info,
- lookaround_info &lookarounds, RoseVertex v,
- RoseProgram &program) {
+ RoseVertex v, RoseProgram &program) {
if (!build.cc.grey.roseLookaroundMasks) {
return;
}
findLookaroundMasks(build, v, look_more);
mergeLookaround(look, look_more);
if (!look.empty()) {
- makeLookaroundInstruction(lookarounds, look, program);
+ makeLookaroundInstruction(look, program);
}
return;
}
if (!makeRoleMultipathShufti(looks, program)) {
assert(looks.size() <= 8);
- makeRoleMultipathLookaround(lookarounds, looks, program);
+ makeRoleMultipathLookaround(looks, program);
}
}
const map<RoseVertex, left_build_info> &leftfix_info,
const map<suffix_id, u32> &suffixes,
const map<u32, engine_info> &engine_info_by_queue,
- lookaround_info &lookarounds,
const unordered_map<RoseVertex, u32> &roleStateIndices,
ProgramBuild &prog_build, const RoseEdge &e) {
const RoseGraph &g = build.g;
makeRoleCheckNotHandled(prog_build, v, program);
}
- makeRoleLookaround(build, leftfix_info, lookarounds, v, program);
+ makeRoleLookaround(build, leftfix_info, v, program);
makeRoleCheckLeftfix(build, leftfix_info, v, program);
// Next, we can add program instructions that have effects. This must be
const map<RoseVertex, left_build_info> &leftfix_info,
const map<suffix_id, u32> &suffixes,
const map<u32, engine_info> &engine_info_by_queue,
- lookaround_info &lookarounds,
const unordered_map<RoseVertex, u32> &roleStateIndices,
ProgramBuild &prog_build, u32 lit_id,
const vector<RoseEdge> &lit_edges,
// Construct initial program up front, as its early checks must be able
// to jump to end and terminate processing for this literal.
- auto lit_program = makeLitInitialProgram(build, lookarounds, prog_build,
- lit_id, lit_edges,
+ auto lit_program = makeLitInitialProgram(build, prog_build, lit_id,
+ lit_edges,
is_anchored_replay_program);
RoseProgram role_programs;
assert(contains(roleStateIndices, u));
u32 pred_state = roleStateIndices.at(u);
auto role_prog = makeRoleProgram(build, leftfix_info, suffixes,
- engine_info_by_queue, lookarounds,
- roleStateIndices, prog_build, e);
+ engine_info_by_queue, roleStateIndices,
+ prog_build, e);
if (!role_prog.empty()) {
pred_blocks[pred_state].add_block(move(role_prog));
}
DEBUG_PRINTF("root edge (%zu,%zu)\n", g[u].index,
g[target(e, g)].index);
auto role_prog = makeRoleProgram(build, leftfix_info, suffixes,
- engine_info_by_queue, lookarounds,
- roleStateIndices, prog_build, e);
+ engine_info_by_queue, roleStateIndices,
+ prog_build, e);
role_programs.add_block(move(role_prog));
}
}
RoseProgram makeDelayRebuildProgram(const RoseBuildImpl &build,
- lookaround_info &lookarounds,
ProgramBuild &prog_build,
const vector<u32> &lit_ids) {
assert(!lit_ids.empty());
build.cc);
}
- makeCheckLitMaskInstruction(build, lookarounds, lit_id, prog);
+ makeCheckLitMaskInstruction(build, lit_id, prog);
makePushDelayedInstructions(build.literals, prog_build,
build.literal_info.at(lit_id).delayed_ids,
prog);
std::vector<std::vector<LookEntry>> lookaround;
};
-struct lookaround_info : noncopyable {
- /** \brief LookEntry list cache, so that we can reuse the look index and
- * reach index for the same lookaround. */
- ue2::unordered_map<std::vector<std::vector<LookEntry>>,
- std::pair<size_t, size_t>> cache;
-
- /** \brief Lookaround table for Rose roles. */
- std::vector<std::vector<std::vector<LookEntry>>> table;
-
- /** \brief Lookaround look table size. */
- size_t lookTableSize = 0;
-
- /** \brief Lookaround reach table size.
- * since single path lookaround and multi-path lookaround have different
- * bitvectors range (32 and 256), we need to maintain both look table size
- * and reach table size. */
- size_t reachTableSize = 0;
-};
-
/**
* \brief Provides a brief summary of properties of an NFA that has already been
* finalised and stored in the blob.
const std::map<RoseVertex, left_build_info> &leftfix_info,
const std::map<suffix_id, u32> &suffixes,
const std::map<u32, engine_info> &engine_info_by_queue,
- lookaround_info &lookarounds,
const unordered_map<RoseVertex, u32> &roleStateIndices,
ProgramBuild &prog_build, u32 lit_id,
const std::vector<RoseEdge> &lit_edges,
bool is_anchored_replay_program);
RoseProgram makeDelayRebuildProgram(const RoseBuildImpl &build,
- lookaround_info &lookarounds,
ProgramBuild &prog_build,
const std::vector<u32> &lit_ids);
u32 leftOffset;
u32 roseCount;
- u32 lookaroundTableOffset; //!< base of lookaround offset list (of s8 values)
- u32 lookaroundReachOffset; /**< base of lookaround reach bitvectors (32
- * bytes for single-path lookaround and 256 bytes
- * for multi-path lookaround) */
u32 eodProgramOffset; //!< EOD program, otherwise 0.
struct ROSE_STRUCT_CHECK_LOOKAROUND {
u8 code; //!< From enum RoseInstructionCode.
- u32 look_index; //!< Index for lookaround offset list.
- u32 reach_index; //!< Index for lookaround reach bitvectors.
+ u32 look_index; //!< Offset in bytecode of lookaround offset list.
+ u32 reach_index; //!< Offset in bytecode of lookaround reach bitvectors.
u32 count; //!< The count of lookaround entries in one instruction.
u32 fail_jump; //!< Jump forward this many bytes on failure.
};
struct ROSE_STRUCT_MULTIPATH_LOOKAROUND {
u8 code; //!< From enum RoseInstructionCode.
- u32 look_index; //!< Index for lookaround offset list.
- u32 reach_index; //!< Index for lookaround reach bitvectors.
+ u32 look_index; //!< Offset in bytecode of lookaround offset list.
+ u32 reach_index; //!< Offset in bytecode of lookaround reach bitvectors.
u32 count; //!< The lookaround byte numbers for each path.
s32 last_start; //!< The latest start offset among 8 paths.
u8 start_mask[MULTIPATH_MAX_LEN]; /*!< Used to initialize path if left-most