public:
ForeverStack ()
: root (Node (Rib (Rib::Kind::Normal), UNKNOWN_NODEID)),
+ prelude (Node (Rib (Rib::Kind::Prelude), UNKNOWN_NODEID, root)),
cursor_reference (root)
{
rust_assert (root.is_root ());
* the current map, an empty one otherwise.
*/
tl::optional<Rib::Definition> get (const Identifier &name);
+ tl::optional<Rib::Definition> get_prelude (const Identifier &name);
+ tl::optional<Rib::Definition> get_prelude (const std::string &name);
/**
* Resolve a path to its definition in the current `ForeverStack`
{}
bool is_root () const;
+ bool is_prelude () const;
bool is_leaf () const;
void insert_child (Link link, Node child);
const Node &cursor () const;
void update_cursor (Node &new_cursor);
+ /* The forever stack's actual nodes */
Node root;
+ /*
+ * A special prelude node used currently for resolving language builtins
+ * It has the root node as a parent, and acts as a "special case" for name
+ * resolution
+ */
+ Node prelude;
+
std::reference_wrapper<Node> cursor_reference;
void stream_rib (std::stringstream &stream, const Rib &rib,
return !parent.has_value ();
}
+template <Namespace N>
+bool
+ForeverStack<N>::Node::is_prelude () const
+{
+ return rib.kind == Rib::Kind::Prelude;
+}
+
template <Namespace N>
bool
ForeverStack<N>::Node::is_leaf () const
void
ForeverStack<N>::push_inner (Rib rib, Link link)
{
+ if (rib.kind == Rib::Kind::Prelude)
+ {
+ // If you push_inner into the prelude from outside the root, you will pop
+ // back into the root, which could screw up a traversal.
+ rust_assert (&cursor_reference.get () == &root);
+ // Prelude doesn't have an access path
+ rust_assert (!link.path);
+ update_cursor (this->prelude);
+ return;
+ }
// If the link does not exist, we create it and emplace a new `Node` with the
// current node as its parent. `unordered_map::emplace` returns a pair with
// the iterator and a boolean. If the value already exists, the iterator
return resolved_definition;
}
+template <Namespace N>
+tl::optional<Rib::Definition>
+ForeverStack<N>::get_prelude (const Identifier &name)
+{
+ return prelude.rib.get (name.as_string ());
+}
+
+template <Namespace N>
+tl::optional<Rib::Definition>
+ForeverStack<N>::get_prelude (const std::string &name)
+{
+ return prelude.rib.get (name);
+}
+
template <>
tl::optional<Rib::Definition> inline ForeverStack<Namespace::Labels>::get (
const Identifier &name)
break;
auto &seg = unwrap_type_segment (outer_seg);
- auto is_self_or_crate
+ bool is_self_or_crate
= seg.is_crate_path_seg () || seg.is_lower_self_seg ();
// if we're after the first path segment and meet `self` or `crate`, it's
typename std::vector<S>::const_iterator iterator,
std::function<void (const S &, NodeId)> insert_segment_resolution)
{
- auto *current_node = &starting_point;
+ Node *current_node = &starting_point;
for (; !is_last (iterator, segments); iterator++)
{
auto &outer_seg = *iterator;
}
auto &seg = unwrap_type_segment (outer_seg);
- auto str = seg.as_string ();
+ std::string str = seg.as_string ();
rust_debug ("[ARTHUR]: resolving segment part: %s", str.c_str ());
// check that we don't encounter *any* leading keywords afterwards
* On every iteration this loop either
*
* 1. terminates
- * 2. decreases the depth of the node pointed to by current_node
*
- * This ensures termination
+ * 2. decreases the depth of the node pointed to by current_node until
+ * current_node reaches the root
+ *
+ * 3. If the root node is reached, and we were not able to resolve the
+ * segment, we search the prelude rib for the segment, by setting
+ * current_node to point to the prelude, and toggling the
+ * searched_prelude boolean to true. If current_node is the prelude
+ * rib, and searched_prelude is true, we will exit.
+ *
+ * This ensures termination.
+ *
*/
+ bool searched_prelude = false;
while (true)
{
// may set the value of child
}
}
+ if (current_node->is_root () && !searched_prelude)
+ {
+ searched_prelude = true;
+ current_node = &prelude;
+ continue;
+ }
+
if (!is_start (iterator, segments)
|| current_node->rib.kind == Rib::Kind::Module
- || current_node->is_root ())
+ || current_node->is_prelude ())
{
return tl::nullopt;
}
return Rib::Definition::NonShadowable (seg_id);
}
- auto res = get (unwrap_type_segment (segments.back ()).as_string ());
+ tl::optional<Rib::Definition> res
+ = get (unwrap_type_segment (segments.back ()).as_string ());
+
+ if (!res)
+ res = get_prelude (unwrap_type_segment (segments.back ()).as_string ());
+
if (res && !res->is_ambiguous ())
insert_segment_resolution (segments.back (), res->get_node_id ());
return res;
return resolve_segments (starting_point.get (), segments, iterator,
insert_segment_resolution);
})
- .and_then ([&segments, &insert_segment_resolution] (
+ .and_then ([this, &segments, &insert_segment_resolution] (
Node final_node) -> tl::optional<Rib::Definition> {
// leave resolution within impl blocks to type checker
if (final_node.rib.kind == Rib::Kind::TraitOrImpl)
return tl::nullopt;
+
+ std::string seg_name
+ = unwrap_type_segment (segments.back ()).as_string ();
+
// assuming this can't be a lang item segment
- auto res = final_node.rib.get (
- unwrap_type_segment (segments.back ()).as_string ());
+ tl::optional<Rib::Definition> res = final_node.rib.get (seg_name);
+
+ // Ok we didn't find it in the rib, Lets try the prelude...
+ if (!res)
+ res = get_prelude (seg_name);
+
if (res && !res->is_ambiguous ())
insert_segment_resolution (segments.back (), res->get_node_id ());
+
return res;
});
}
// insert it in the type context...
};
- for (const auto &builtin : builtins)
- {
- // we should be able to use `insert_at_root` or `insert` here, since we're
- // at the root :) hopefully!
- auto ok = ctx.types.insert (builtin.name, builtin.node_id);
- rust_assert (ok);
-
- ctx.mappings.insert_node_to_hir (builtin.node_id, builtin.hir_id);
- ty_ctx.insert_builtin (builtin.hir_id, builtin.node_id, builtin.type);
- }
+ // There's a special Rib for putting prelude items, since prelude items need
+ // to satisfy certain special rules.
+ ctx.scoped (Rib::Kind::Prelude, 0, [this, &ty_ctx] (void) -> void {
+ for (const auto &builtin : builtins)
+ {
+ auto ok = ctx.types.insert (builtin.name, builtin.node_id);
+ rust_assert (ok);
+
+ ctx.mappings.insert_node_to_hir (builtin.node_id, builtin.hir_id);
+ ty_ctx.insert_builtin (builtin.hir_id, builtin.node_id, builtin.type);
+ }
+ });
// ...here!
auto *unit_type = TyTy::TupleType::get_unit_type ();
// TODO: same thing as visit(PathInExpression) here?
tl::optional<Rib::Definition> resolved = tl::nullopt;
-
if (auto value = ctx.values.get (expr.get_ident ()))
{
resolved = value;
}
else
{
- rust_error_at (expr.get_locus (),
- "could not resolve identifier expression: %qs",
- expr.get_ident ().as_string ().c_str ());
- return;
+ if (auto typ = ctx.types.get_prelude (expr.get_ident ()))
+ resolved = typ;
+ else
+ rust_error_at (expr.get_locus (),
+ "could not resolve identifier expression: %qs",
+ expr.get_ident ().as_string ().c_str ());
}
ctx.map_usage (Usage (expr.get_node_id ()),