* gl/lib/randread.h (randread_new): Do not mark with
_GL_ATTRIBUTE_RETURNS_NONNULL, since it can return NULL.
int randread_free (struct randread_source *) _GL_ATTRIBUTE_NONNULL ();
struct randread_source *randread_new (char const *, size_t)
- _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC (randread_free, 1)
- _GL_ATTRIBUTE_RETURNS_NONNULL;
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC (randread_free, 1);
void randread (struct randread_source *, void *, size_t)
_GL_ATTRIBUTE_NONNULL ();
void randread_set_handler (struct randread_source *, void (*) (void const *))