struct POOL_ctx_s {
ZSTD_customMem customMem;
/* Keep track of the threads */
- ZSTD_pthread_t *threads;
- size_t numThreads;
+ ZSTD_pthread_t* threads;
+ size_t threadCapacity;
+ size_t threadLimit;
/* The queue is a circular buffer */
POOL_job *queue;
};
/* POOL_thread() :
- Work thread for the thread pool.
- Waits for jobs and executes them.
- @returns : NULL on failure else non-null.
-*/
+ * Work thread for the thread pool.
+ * Waits for jobs and executes them.
+ * @returns : NULL on failure else non-null.
+ */
static void* POOL_thread(void* opaque) {
POOL_ctx* const ctx = (POOL_ctx*)opaque;
if (!ctx) { return NULL; }
return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem);
}
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem) {
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem) {
POOL_ctx* ctx;
- /* Check the parameters */
+ /* Check parameters */
if (!numThreads) { return NULL; }
/* Allocate the context and zero initialize */
ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem);
if (!ctx) { return NULL; }
/* Initialize the job queue.
- * It needs one extra space since one space is wasted to differentiate empty
- * and full queues.
+ * It needs one extra space since one space is wasted to differentiate
+ * empty and full queues.
*/
ctx->queueSize = queueSize + 1;
ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem);
ctx->shutdown = 0;
/* Allocate space for the thread handles */
ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem);
- ctx->numThreads = 0;
+ ctx->threadCapacity = 0;
ctx->customMem = customMem;
/* Check for errors */
if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; }
{ size_t i;
for (i = 0; i < numThreads; ++i) {
if (ZSTD_pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) {
- ctx->numThreads = i;
+ ctx->threadCapacity = i;
POOL_free(ctx);
return NULL;
} }
- ctx->numThreads = numThreads;
+ ctx->threadCapacity = numThreads;
+ ctx->threadLimit = numThreads;
}
return ctx;
}
ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
/* Join all of the threads */
{ size_t i;
- for (i = 0; i < ctx->numThreads; ++i) {
- ZSTD_pthread_join(ctx->threads[i], NULL);
+ for (i = 0; i < ctx->threadCapacity; ++i) {
+ ZSTD_pthread_join(ctx->threads[i], NULL); /* note : could fail */
} }
}
ZSTD_free(ctx, ctx->customMem);
}
+
+
size_t POOL_sizeof(POOL_ctx *ctx) {
if (ctx==NULL) return 0; /* supports sizeof NULL */
return sizeof(*ctx)
+ ctx->queueSize * sizeof(POOL_job)
- + ctx->numThreads * sizeof(ZSTD_pthread_t);
+ + ctx->threadCapacity * sizeof(ZSTD_pthread_t);
+}
+
+
+/* note : only works if no job is running !
+ * return : 1 on success, 0 on failure */
+static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads)
+{
+ if (ctx->numThreadsBusy > 0) return 0;
+ if (numThreads <= ctx->threadCapacity) {
+ ctx->threadLimit = numThreads;
+ return 1;
+ }
+ /* numThreads > threadCapacity */
+ { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem);
+ if (!threadPool) return 0;
+ /* Initialize additional threads */
+ { size_t threadId;
+ for (threadId = ctx->threadCapacity; threadId < numThreads; ++threadId) {
+ if (ZSTD_pthread_create(&threadPool[threadId], NULL, &POOL_thread, ctx)) {
+ break;
+ } }
+ if (threadId != numThreads) { /* not all threads successfully init */
+ /* how to destroy existing threads ? */
+ /* POOL_join destroy all existing threads, not just newly created ones */
+ return 0;
+ }
+ }
+ /* replace existing thread pool */
+ memcpy(threadPool, ctx->threads, ctx->threadCapacity);
+ ZSTD_free(ctx->threads, ctx->customMem);
+ ctx->threads = threadPool;
+ }
+ ctx->threadCapacity = numThreads;
+ ctx->threadLimit = numThreads;
+ return 1;
+}
+
+/* return : 1 on success, 0 on failure */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads)
+{
+ int result;
+ if (!ctx) return 0;
+ ZSTD_pthread_mutex_lock(&ctx->queueMutex);
+ result = POOL_resize_internal(ctx, numThreads);
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ return result;
}
/**
* Returns 1 if the queue is full and 0 otherwise.
*
- * If the queueSize is 1 (the pool was created with an intended queueSize of 0),
- * then a queue is empty if there is a thread free and no job is waiting.
+ * When queueSize is 1 (pool was created with an intended queueSize of 0),
+ * then a queue is empty if there is a thread free _and_ no job is waiting.
*/
static int isQueueFull(POOL_ctx const* ctx) {
if (ctx->queueSize > 1) {
return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize);
} else {
- return ctx->numThreadsBusy == ctx->numThreads ||
+ return ctx->numThreadsBusy == ctx->threadLimit ||
!ctx->queueEmpty;
}
}
*/
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem);
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem);
/*! POOL_free() :
- Free a thread pool returned by POOL_create().
-*/
+ * Free a thread pool returned by POOL_create().
+ */
void POOL_free(POOL_ctx* ctx);
/*! POOL_sizeof() :
- return memory usage of pool returned by POOL_create().
-*/
+ * @return threadpool memory usage
+ * note : compatible with NULL (returns 0 in this case)
+ */
size_t POOL_sizeof(POOL_ctx* ctx);
/*! POOL_function :
- The function type that can be added to a thread pool.
-*/
+ * The function type that can be added to a thread pool.
+ */
typedef void (*POOL_function)(void*);
-/*! POOL_add_function :
- The function type for a generic thread pool add function.
-*/
-typedef void (*POOL_add_function)(void*, POOL_function, void*);
/*! POOL_add() :
- Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
- Possibly blocks until there is room in the queue.
- Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed.
-*/
+ * Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
+ * Possibly blocks until there is room in the queue.
+ * Note : The function may be executed asynchronously,
+ * therefore, `opaque` must live until function has been completed.
+ */
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
/*! POOL_tryAdd() :
- Add the job `function(opaque)` to the thread pool if a worker is available.
- return immediately otherwise.
- @return : 1 if successful, 0 if not.
-*/
+ * Add the job `function(opaque)` to thread pool _if_ a worker is available.
+ * Returns immediately even if not (does not block).
+ * @return : 1 if successful, 0 if not.
+ */
int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);