void player_thread_lock_cleanup(void *arg) {
rtsp_conn_info *conn = (rtsp_conn_info *)arg;
- debug(3,"Cleaning up player_thread_lock.");
+ debug(3, "Cleaning up player_thread_lock.");
pthread_rwlock_unlock(&conn->player_thread_lock);
}
void player_put_packet(seq_t seqno, uint32_t actual_timestamp, int64_t timestamp, uint8_t *data,
int len, rtsp_conn_info *conn) {
if (pthread_rwlock_tryrdlock(&conn->player_thread_lock) == 0) {
- pthread_cleanup_push( player_thread_lock_cleanup, (void *)conn);
+ pthread_cleanup_push(player_thread_lock_cleanup, (void *)conn);
if (conn->player_thread != NULL) {
// all timestamps are done at the output rate
} else {
debug(1, "player_put_packet discarded packet %d because the player thread was gone.");
}
- pthread_cleanup_pop( 1);
+ pthread_cleanup_pop(1);
// pthread_rwlock_unlock(&conn->player_thread_lock);
} else {
debug(1, "player_put_packet discarded packet %d because the player thread was locked.", seqno);