group_bind_locked() can fail if the MMU block is stuck. This is normally
a reset situation, but by the time we reset the GPU, we might have
tried to resume a group that's not resident, which will probably trip
out the FW. So let's avoid that by bailing out when group_bind_locked()
returns an error. We don't even try to start more groups because the
GPU will be reset anyway.
Fixes: de8548813824 ("drm/panthor: Add the scheduler logical block")
Reported-by: sashiko-bot@kernel.org
Closes: https://sashiko.dev/#/patchset/20260623-panthor-signal-from-irq-v3-0-2ece396f8ee0@collabora.com?part=7
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com>
Signed-off-by: Liviu Dudau <liviu.dudau@arm.com>
Link: https://patch.msgid.link/20260625-panthor-misc-fixes-v1-10-b67ed973fea6@collabora.com
csg_iface = panthor_fw_get_csg_iface(ptdev, csg_id);
csg_slot = &sched->csg_slots[csg_id];
- group_bind_locked(group, csg_id);
+ ret = group_bind_locked(group, csg_id);
+ if (ret) {
+ panthor_device_schedule_reset(ptdev);
+ ctx->csg_upd_failed_mask |= BIT(csg_id);
+ return;
+ }
+
csg_slot_prog_locked(ptdev, csg_id, new_csg_prio--);
csgs_upd_ctx_queue_reqs(ptdev, &upd_ctx, csg_id,
group->state == PANTHOR_CS_GROUP_SUSPENDED ?