import {_addGrace} from '../helpers/helpers.options';
/**
- * Generate a set of linear ticks
+ * Generate a set of linear ticks for an axis
+ * 1. If generationOptions.min, generationOptions.max, and generationOptions.step are defined:
+ * if (max - min) / step is an integer, ticks are generated as [min, min + step, ..., max]
+ * Note that the generationOptions.maxCount setting is respected in this scenario
+ *
+ * 2. If generationOptions.min, generationOptions.max, and generationOptions.count is defined
+ * spacing = (max - min) / count
+ * Ticks are generated as [min, min + spacing, ..., max]
+ *
+ * 3. If generationOptions.count is defined
+ * spacing = (niceMax - niceMin) / count
+ *
+ * 4. Compute optimal spacing of ticks using niceNum algorithm
+ *
* @param generationOptions the options used to generate the ticks
* @param dataRange the range of the data
* @returns {object[]} array of tick objects
// for details.
const MIN_SPACING = 1e-14;
- const {stepSize, min, max, precision} = generationOptions;
- const unit = stepSize || 1;
- const maxNumSpaces = generationOptions.maxTicks - 1;
+ const {step, min, max, precision, count, maxTicks} = generationOptions;
+ const unit = step || 1;
+ const maxSpaces = maxTicks - 1;
const {min: rmin, max: rmax} = dataRange;
const minDefined = !isNullOrUndef(min);
const maxDefined = !isNullOrUndef(max);
- let spacing = niceNum((rmax - rmin) / maxNumSpaces / unit) * unit;
+ const countDefined = !isNullOrUndef(count);
+ let spacing = niceNum((rmax - rmin) / maxSpaces / unit) * unit;
let factor, niceMin, niceMax, numSpaces;
// Beyond MIN_SPACING floating point numbers being to lose precision
}
numSpaces = Math.ceil(rmax / spacing) - Math.floor(rmin / spacing);
- if (numSpaces > maxNumSpaces) {
+ if (numSpaces > maxSpaces) {
// If the calculated num of spaces exceeds maxNumSpaces, recalculate it
- spacing = niceNum(numSpaces * spacing / maxNumSpaces / unit) * unit;
+ spacing = niceNum(numSpaces * spacing / maxSpaces / unit) * unit;
}
- if (stepSize || isNullOrUndef(precision)) {
- // If a precision is not specified, calculate factor based on spacing
- factor = Math.pow(10, _decimalPlaces(spacing));
- } else {
+ if (!isNullOrUndef(precision)) {
// If the user specified a precision, round to that number of decimal places
factor = Math.pow(10, precision);
spacing = Math.ceil(spacing * factor) / factor;
niceMin = Math.floor(rmin / spacing) * spacing;
niceMax = Math.ceil(rmax / spacing) * spacing;
- // If min, max and stepSize is set and they make an evenly spaced scale use it.
- if (stepSize && minDefined && maxDefined) {
- // If very close to our whole number, use it.
- if (almostWhole((max - min) / stepSize, spacing / 1000)) {
- niceMin = min;
- niceMax = max;
- }
- }
-
- numSpaces = (niceMax - niceMin) / spacing;
- // If very close to our rounded value, use it.
- if (almostEquals(numSpaces, Math.round(numSpaces), spacing / 1000)) {
- numSpaces = Math.round(numSpaces);
+ if (minDefined && maxDefined && step && almostWhole((max - min) / step, spacing / 1000)) {
+ // Case 1: If min, max and stepSize are set and they make an evenly spaced scale use it.
+ // spacing = step;
+ // numSpaces = (max - min) / spacing;
+ numSpaces = Math.min((max - min) / spacing, maxTicks);
+ spacing = (max - min) / numSpaces;
+ niceMin = min;
+ niceMax = max;
+ } else if (countDefined) {
+ // Cases 2 & 3, we have a count specified. Handle optional user defined edges to the range.
+ // Sometimes these are no-ops, but it makes the code a lot clearer
+ // and when a user defined range is specified, we want the correct ticks
+ niceMin = minDefined ? min : niceMin;
+ niceMax = maxDefined ? max : niceMax;
+ numSpaces = count - 1;
+ spacing = (niceMax - niceMin) / numSpaces;
} else {
- numSpaces = Math.ceil(numSpaces);
+ // Case 4
+ numSpaces = (niceMax - niceMin) / spacing;
+
+ // If very close to our rounded value, use it.
+ if (almostEquals(numSpaces, Math.round(numSpaces), spacing / 1000)) {
+ numSpaces = Math.round(numSpaces);
+ } else {
+ numSpaces = Math.ceil(numSpaces);
+ }
}
+ // The spacing will have changed in cases 1, 2, and 3 so the factor cannot be computed
+ // until this point
+ factor = Math.pow(10, isNullOrUndef(precision) ? _decimalPlaces(spacing) : precision);
niceMin = Math.round(niceMin * factor) / factor;
niceMax = Math.round(niceMax * factor) / factor;
min: opts.min,
max: opts.max,
precision: tickOpts.precision,
- stepSize: tickOpts.stepSize
+ step: tickOpts.stepSize,
+ count: tickOpts.count,
};
const ticks = generateTicks(numericGeneratorOptions, _addGrace(me, opts.grace));