U32 blockNb;
for (blockNb=0; blockNb<nbBlocks; blockNb++) {
if (ZWRAP_isUsingZSTDcompression())
- ret = ZWRAP_deflateResetWithoutDict(&def); /* reuse dictionary to make compression faster */
+ ret = ZWRAP_deflateReset_keepDict(&def); /* reuse dictionary to make compression faster */
else
ret = deflateReset(&def);
if (ret != Z_OK) EXM_THROW(1, "deflateReset failure");
if (useSetDict) {
ret = deflateSetDictionary(&def, dictBuffer, dictBufferSize);
if (ret != Z_OK) EXM_THROW(1, "deflateSetDictionary failure");
- if (ZWRAP_isUsingZSTDcompression()) useSetDict = 0; /* zstd doesn't require deflateSetDictionary after ZWRAP_deflateResetWithoutDict */
+ if (ZWRAP_isUsingZSTDcompression()) useSetDict = 0; /* zstd doesn't require deflateSetDictionary after ZWRAP_deflateReset_keepDict */
}
def.next_in = (const void*) blockTable[blockNb].srcPtr;
def.avail_in = blockTable[blockNb].srcSize;
U32 blockNb;
for (blockNb=0; blockNb<nbBlocks; blockNb++) {
if (ZWRAP_isUsingZSTDdecompression(&inf))
- ret = ZWRAP_inflateResetWithoutDict(&inf); /* reuse dictionary to make decompression faster; inflate will return Z_NEED_DICT only for the first time */
+ ret = ZWRAP_inflateReset_keepDict(&inf); /* reuse dictionary to make decompression faster; inflate will return Z_NEED_DICT only for the first time */
else
ret = inflateReset(&inf);
if (ret != Z_OK) EXM_THROW(1, "inflateReset failure");
}
-int ZWRAP_deflateResetWithoutDict(z_streamp strm)
+int ZWRAP_deflateReset_keepDict(z_streamp strm)
{
- LOG_WRAPPERC("- ZWRAP_deflateResetWithoutDict\n");
+ LOG_WRAPPERC("- ZWRAP_deflateReset_keepDict\n");
if (!g_ZWRAP_useZSTDcompression)
return deflateReset(strm);
if (!g_ZWRAP_useZSTDcompression)
return deflateReset(strm);
- ZWRAP_deflateResetWithoutDict(strm);
+ ZWRAP_deflateReset_keepDict(strm);
{ ZWRAP_CCtx* zwc = (ZWRAP_CCtx*) strm->state;
if (zwc) zwc->comprState = 0;
}
}
-int ZWRAP_inflateResetWithoutDict(z_streamp strm)
+int ZWRAP_inflateReset_keepDict(z_streamp strm)
{
- LOG_WRAPPERD("- ZWRAP_inflateResetWithoutDict\n");
+ LOG_WRAPPERD("- ZWRAP_inflateReset_keepDict\n");
if (g_ZWRAPdecompressionType == ZWRAP_FORCE_ZLIB || !strm->reserved)
return inflateReset(strm);
if (g_ZWRAPdecompressionType == ZWRAP_FORCE_ZLIB || !strm->reserved)
return inflateReset(strm);
- { int ret = ZWRAP_inflateResetWithoutDict(strm);
+ { int ret = ZWRAP_inflateReset_keepDict(strm);
if (ret != Z_OK) return ret; }
{ ZWRAP_DCtx* zwd = (ZWRAP_DCtx*) strm->state;
/* Similar to deflateReset but preserves dictionary set using deflateSetDictionary.
It should improve compression speed because there will be less calls to deflateSetDictionary
When using zlib compression this method redirects to deflateReset. */
-int ZWRAP_deflateResetWithoutDict(z_streamp strm);
+int ZWRAP_deflateReset_keepDict(z_streamp strm);
/* Similar to inflateReset but preserves dictionary set using inflateSetDictionary.
inflate() will return Z_NEED_DICT only for the first time what will improve decompression speed.
For zlib streams this method redirects to inflateReset. */
-int ZWRAP_inflateResetWithoutDict(z_streamp strm);
+int ZWRAP_inflateReset_keepDict(z_streamp strm);
#if defined (__cplusplus)