]> git.ipfire.org Git - thirdparty/qemu.git/commitdiff
ui/spice: Create a new texture with linear layout when gl=on is specified
authorVivek Kasireddy <vivek.kasireddy@intel.com>
Tue, 17 Jun 2025 04:32:30 +0000 (21:32 -0700)
committerMarc-André Lureau <marcandre.lureau@redhat.com>
Tue, 15 Jul 2025 06:22:33 +0000 (10:22 +0400)
Since most encoders/decoders (invoked by Spice) may not work properly
with tiled memory associated with a texture, we need to create another
texture that has linear memory layout and use that instead.

Note that, there does not seem to be a direct way to indicate to the
GL implementation that a texture's backing memory needs to be linear.
Instead, we have to do it in a roundabout way where we need to first
create a tiled texture and import that as a memory object to create
a new texture that has a linear memory layout.

Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Cc: Frediano Ziglio <freddy77@gmail.com>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-developed-by: Michael Scherle <michael.scherle@rz.uni-freiburg.de>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Message-Id: <20250617043546.1022779-7-vivek.kasireddy@intel.com>

include/ui/surface.h
ui/console-gl.c
ui/spice-display.c

index f16f7be8be8130ad2b2c896573a9cf0b4e709b60..006b1986bb95f318f76d322b9966e2f9a03c75b0 100644 (file)
@@ -22,6 +22,7 @@ typedef struct DisplaySurface {
     GLenum glformat;
     GLenum gltype;
     GLuint texture;
+    GLuint mem_obj;
 #endif
     qemu_pixman_shareable share_handle;
     uint32_t share_handle_offset;
index afb36dba64103b3da08efec1d018335eca8cc69e..403fc36fbdf2334a2beb8fe432f9dd1fbeb88850 100644 (file)
@@ -184,6 +184,12 @@ void surface_gl_destroy_texture(QemuGLShader *gls,
     }
     glDeleteTextures(1, &surface->texture);
     surface->texture = 0;
+#ifdef GL_EXT_memory_object_fd
+    if (surface->mem_obj) {
+        glDeleteMemoryObjectsEXT(1, &surface->mem_obj);
+        surface->mem_obj = 0;
+    }
+#endif
 }
 
 void surface_gl_setup_viewport(QemuGLShader *gls,
index e409b6bdb271fe40c2e3216ed0712a2550b23217..854a97c198422f679022be4db83e0bfa184ebeca 100644 (file)
@@ -893,6 +893,81 @@ static void spice_gl_update(DisplayChangeListener *dcl,
     ssd->gl_updates++;
 }
 
+static bool spice_gl_replace_fd_texture(SimpleSpiceDisplay *ssd,
+                                        int *fds, uint64_t *modifier,
+                                        int *num_planes)
+{
+    uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES];
+    GLuint texture;
+    GLuint mem_obj;
+    int fourcc;
+    bool ret;
+
+    if (!spice_remote_client) {
+        return true;
+    }
+
+    if (*modifier == DRM_FORMAT_MOD_LINEAR) {
+        return true;
+    }
+
+    if (*num_planes > 1) {
+        error_report("spice: cannot replace texture with multiple planes");
+        return false;
+    }
+
+    /*
+     * We really want to ensure that the memory layout of the texture
+     * is linear; otherwise, the encoder's output may show corruption.
+     */
+    if (!surface_gl_create_texture_from_fd(ssd->ds, fds[0], &texture,
+                                           &mem_obj)) {
+        error_report("spice: cannot create new texture from fd");
+        return false;
+    }
+
+    /*
+     * A successful return after glImportMemoryFdEXT() means that
+     * the ownership of fd has been passed to GL. In other words,
+     * the fd we got above should not be used anymore.
+     */
+    ret = egl_dmabuf_export_texture(texture,
+                                    fds,
+                                    (EGLint *)offsets,
+                                    (EGLint *)strides,
+                                    &fourcc,
+                                    num_planes,
+                                    modifier);
+    if (!ret) {
+        glDeleteTextures(1, &texture);
+#ifdef GL_EXT_memory_object_fd
+        glDeleteMemoryObjectsEXT(1, &mem_obj);
+#endif
+
+        /*
+         * Since we couldn't export our newly create texture (or create,
+         * an fd associated with it) we need to backtrack and try to
+         * recreate the fd associated with the original texture.
+         */
+        ret = egl_dmabuf_export_texture(ssd->ds->texture,
+                                        fds,
+                                        (EGLint *)offsets,
+                                        (EGLint *)strides,
+                                        &fourcc,
+                                        num_planes,
+                                        modifier);
+        if (!ret) {
+            surface_gl_destroy_texture(ssd->gls, ssd->ds);
+            warn_report("spice: no texture available to display");
+        }
+    } else {
+        surface_gl_destroy_texture(ssd->gls, ssd->ds);
+        ssd->ds->texture = texture;
+        ssd->ds->mem_obj = mem_obj;
+    }
+    return ret;
+}
+
 static void spice_server_gl_scanout(QXLInstance *qxl,
                                     const int *fd,
                                     uint32_t width, uint32_t height,
@@ -917,6 +992,7 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
                             struct DisplaySurface *new_surface)
 {
     SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
+    bool ret;
 
     if (ssd->ds) {
         surface_gl_destroy_texture(ssd->gls, ssd->ds);
@@ -939,6 +1015,12 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
             return;
         }
 
+        ret = spice_gl_replace_fd_texture(ssd, fd, &modifier, &num_planes);
+        if (!ret) {
+            surface_gl_destroy_texture(ssd->gls, ssd->ds);
+            return;
+        }
+
         trace_qemu_spice_gl_surface(ssd->qxl.id,
                                     surface_width(ssd->ds),
                                     surface_height(ssd->ds),