return IRQ_HANDLED;
}
-static void dw100_start(struct dw100_ctx *ctx, struct vb2_v4l2_buffer *in_vb,
- struct vb2_v4l2_buffer *out_vb)
+static void dw100_device_run(void *priv)
{
+ struct dw100_ctx *ctx = priv;
struct dw100_device *dw_dev = ctx->dw_dev;
+ struct vb2_v4l2_buffer *src_buf, *dst_buf;
- out_vb->sequence =
- dw100_get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE)->sequence++;
- in_vb->sequence =
+ src_buf = v4l2_m2m_next_src_buf(ctx->fh.m2m_ctx);
+ dst_buf = v4l2_m2m_next_dst_buf(ctx->fh.m2m_ctx);
+
+ v4l2_ctrl_request_setup(src_buf->vb2_buf.req_obj.req,
+ &ctx->hdl);
+
+ if (src_buf->vb2_buf.req_obj.req)
+ dw100_update_mapping(ctx);
+ else if (ctx->user_map_is_dirty)
+ dev_warn_once(&dw_dev->pdev->dev,
+ "V4L2 requests are required to update the vertex map dynamically\n");
+
+ /*
+ * As the hardware does not update any volatile controls, we can
+ * complete control handling before starting the dewarper.
+ */
+ v4l2_ctrl_request_complete(src_buf->vb2_buf.req_obj.req,
+ &ctx->hdl);
+
+ src_buf->sequence =
dw100_get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE)->sequence++;
+ dst_buf->sequence =
+ dw100_get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE)->sequence++;
- dev_dbg(&ctx->dw_dev->pdev->dev,
+ dev_dbg(&dw_dev->pdev->dev,
"Starting queues %p->%p, sequence %u->%u\n",
v4l2_m2m_get_vq(ctx->fh.m2m_ctx,
V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE),
v4l2_m2m_get_vq(ctx->fh.m2m_ctx,
V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE),
- in_vb->sequence, out_vb->sequence);
+ src_buf->sequence, dst_buf->sequence);
- v4l2_m2m_buf_copy_metadata(in_vb, out_vb);
+ v4l2_m2m_buf_copy_metadata(src_buf, dst_buf);
/* Now, let's deal with hardware ... */
dw100_hw_master_bus_disable(dw_dev);
dw100_hw_set_src_crop(dw_dev, &ctx->q_data[DW100_QUEUE_SRC],
&ctx->q_data[DW100_QUEUE_DST]);
dw100_hw_set_source(dw_dev, &ctx->q_data[DW100_QUEUE_SRC],
- &in_vb->vb2_buf);
+ &src_buf->vb2_buf);
dw100_hw_set_destination(dw_dev, &ctx->q_data[DW100_QUEUE_DST],
ctx->q_data[DW100_QUEUE_SRC].fmt,
- &out_vb->vb2_buf);
+ &dst_buf->vb2_buf);
dw100_hw_set_mapping(dw_dev, ctx->map_dma,
ctx->map_width, ctx->map_height);
dw100_hw_enable_irq(dw_dev);
dw100_hw_master_bus_enable(dw_dev);
}
-static void dw100_device_run(void *priv)
-{
- struct dw100_ctx *ctx = priv;
- struct vb2_v4l2_buffer *src_buf, *dst_buf;
-
- src_buf = v4l2_m2m_next_src_buf(ctx->fh.m2m_ctx);
- dst_buf = v4l2_m2m_next_dst_buf(ctx->fh.m2m_ctx);
-
- v4l2_ctrl_request_setup(src_buf->vb2_buf.req_obj.req,
- &ctx->hdl);
-
- if (src_buf->vb2_buf.req_obj.req)
- dw100_update_mapping(ctx);
- else if (ctx->user_map_is_dirty)
- dev_warn_once(&ctx->dw_dev->pdev->dev,
- "V4L2 requests are required to update the vertex map dynamically\n");
-
- /*
- * As the hardware does not update any volatile controls, we can
- * complete control handling before starting the dewarper.
- */
- v4l2_ctrl_request_complete(src_buf->vb2_buf.req_obj.req,
- &ctx->hdl);
-
- dw100_start(ctx, src_buf, dst_buf);
-}
-
static const struct v4l2_m2m_ops dw100_m2m_ops = {
.device_run = dw100_device_run,
};