public int child_position (Node<G> child);
public unowned Node<G> first_child ();
public unowned Node<G> last_child ();
- public unowned Node<G> nth_child ();
+ public unowned Node<G> nth_child (uint n);
public unowned Node<G> first_sibling ();
public unowned Node<G> next_sibling ();
public unowned Node<G> prev_sibling ();
public uint depth ();
public uint n_nodes (TraverseFlags flags);
+ public uint n_children ();
public uint max_height ();
[CCode (cname = "g_node_unlink")]