new_cdr = cdr_object_create_and_append(cdr);
if (!new_cdr) {
+ ao2_unlock(cdr);
return;
}
new_cdr->fn_table->process_dial_begin(new_cdr,
/* Party A */
ao2_lock(cdr);
for (it_cdr = cdr; it_cdr; it_cdr = it_cdr->next) {
-
if (!it_cdr->fn_table->process_bridge_leave) {
continue;
}
left_bridge = 1;
}
}
+ ao2_unlock(cdr);
if (!left_bridge) {
- ao2_unlock(cdr);
return;
}
- ao2_unlock(cdr);
if (strcmp(bridge->subclass, "parking")) {
/* Party B */
if (!handled_cdr) {
handled_cdr = it_cdr;
}
- break;
+ break;
case BRIDGE_ENTER_NEED_CDR:
/* Pass */
- break;
+ break;
case BRIDGE_ENTER_NO_PARTY_B:
/* We didn't win on any - end this CDR. If someone else comes in later
* that is Party B to this CDR, it can re-activate this CDR.
handled_cdr = it_cdr;
}
cdr_object_finalize(cdr);
- break;
+ break;
}
}
}
{
SCOPED_AO2LOCK(lock, cdr);
+
cdr_obj = cdr->last;
if (cdr_obj->fn_table == &finalized_state_fn_table) {
/* If the last CDR in the chain is finalized, don't allow a fork -