public static void set_units (GLib.Value value, Clutter.Units units);
}
[CCode (type_id = "clutter_action_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class Action : Clutter.ActorMeta {
+ public abstract class Action : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Action ();
}
[CCode (type_id = "clutter_actor_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Scriptable {
+ public abstract class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Scriptable {
public uint32 flags;
[CCode (has_construct_function = false)]
protected Actor ();
public virtual signal void unrealize ();
}
[CCode (type_id = "clutter_actor_meta_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class ActorMeta : GLib.InitiallyUnowned {
+ public abstract class ActorMeta : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected ActorMeta ();
public unowned Clutter.Actor get_actor ();
public signal void settings_changed ();
}
[CCode (type_id = "clutter_behaviour_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class Behaviour : GLib.Object, Clutter.Scriptable {
+ public abstract class Behaviour : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
protected Behaviour ();
public void actors_foreach (Clutter.BehaviourForeachFunc func);
public virtual signal Cairo.Surface create_surface (uint width, uint height);
}
[CCode (type_id = "clutter_child_meta_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class ChildMeta : GLib.Object {
+ public abstract class ChildMeta : GLib.Object {
[CCode (has_construct_function = false)]
protected ChildMeta ();
public unowned Clutter.Actor get_actor ();
public Clutter.Color tint { get; set; }
}
[CCode (type_id = "clutter_constraint_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class Constraint : Clutter.ActorMeta {
+ public abstract class Constraint : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Constraint ();
[NoWrapper]
public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation);
}
[CCode (type_id = "clutter_deform_effect_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class DeformEffect : Clutter.OffscreenEffect {
+ public abstract class DeformEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false)]
protected DeformEffect ();
[NoWrapper]
public double factor { get; set; }
}
[CCode (type_id = "clutter_device_manager_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class DeviceManager : GLib.Object {
+ public abstract class DeviceManager : GLib.Object {
[CCode (has_construct_function = false)]
protected DeviceManager ();
[NoWrapper]
public virtual signal void drag_motion (Clutter.Actor actor, float delta_x, float delta_y);
}
[CCode (type_id = "clutter_effect_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class Effect : Clutter.ActorMeta {
+ public abstract class Effect : Clutter.ActorMeta {
[CCode (has_construct_function = false)]
protected Effect ();
[NoWrapper]
public GLib.Type value_type { get; construct; }
}
[CCode (type_id = "clutter_layout_manager_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class LayoutManager : GLib.InitiallyUnowned {
+ public abstract class LayoutManager : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected LayoutManager ();
public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags);
public virtual signal void layout_changed ();
}
[CCode (type_id = "clutter_layout_meta_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class LayoutMeta : Clutter.ChildMeta {
+ public abstract class LayoutMeta : Clutter.ChildMeta {
[CCode (has_construct_function = false)]
protected LayoutMeta ();
public unowned Clutter.LayoutManager get_manager ();
public ListModel.newv ([CCode (array_length_pos = 0.9)] GLib.Type[] types, [CCode (array_length_pos = 0.9)] string[] names);
}
[CCode (type_id = "clutter_model_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class Model : GLib.Object, Clutter.Scriptable {
+ public abstract class Model : GLib.Object, Clutter.Scriptable {
[CCode (has_construct_function = false)]
protected Model ();
public void append (...);
public virtual signal void sort_changed ();
}
[CCode (type_id = "clutter_model_iter_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class ModelIter : GLib.Object {
+ public abstract class ModelIter : GLib.Object {
[CCode (has_construct_function = false)]
protected ModelIter ();
public virtual Clutter.ModelIter copy ();
public uint row { get; set; }
}
[CCode (type_id = "clutter_offscreen_effect_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class OffscreenEffect : Clutter.Effect {
+ public abstract class OffscreenEffect : Clutter.Effect {
[CCode (has_construct_function = false)]
protected OffscreenEffect ();
public virtual Cogl.Handle create_texture (float width, float height);
public void set_width (float width);
public void union (Clutter.PaintVolume another_pv);
}
- [CCode (ref_function = "clutter_param_spec_unit_ref", unref_function = "clutter_param_spec_unit_unref", type_id = "clutter_param_units_get_type ()", cheader_filename = "clutter/clutter.h")]
+ [CCode (ref_function = "clutter_param_units_ref", unref_function = "clutter_param_units_unref", cprefix = "clutter_param_units_", type_id = "clutter_param_units_get_type ()", cheader_filename = "clutter/clutter.h")]
public class ParamSpecUnit {
[CCode (has_construct_function = false)]
protected ParamSpecUnit ();
public string vertex_source { get; set; }
}
[CCode (type_id = "clutter_shader_effect_get_type ()", cheader_filename = "clutter/clutter.h")]
- public class ShaderEffect : Clutter.OffscreenEffect {
+ public abstract class ShaderEffect : Clutter.OffscreenEffect {
[CCode (has_construct_function = false)]
protected ShaderEffect ();
public unowned Cogl.Handle get_program ();