Throw std::bad_alloc instead of returning nullptr from
ue2::AlignedAllocator. Allocators for STL containers are expected never
to return with an invalid pointer, and instead must throw on failure.
Violating this expectation can lead to invalid pointer dereferences.
Co-authored-by: johanngan <johanngan.us@gmail.com>
fixes github issue #317 (PR #320)
T *allocate(std::size_t size) const {
size_t alloc_size = size * sizeof(T);
- return static_cast<T *>(aligned_malloc_internal(alloc_size, N));
+ T *ptr = static_cast<T *>(aligned_malloc_internal(alloc_size, N));
+ if (!ptr) {
+ throw std::bad_alloc();
+ }
+ return ptr;
}
void deallocate(T *x, std::size_t) const noexcept {