static char client_ip_string[INET6_ADDRSTRLEN]; // the ip string pointing to the client
static char self_ip_string[INET6_ADDRSTRLEN]; // the ip string being used by this program -- it could be one of many, so we need to know it
+static uint32_t self_scope_id; // if it's an ipv6 connection, this will be its scope
static short connection_ip_family; // AF_INET / AF_INET6
static uint32_t client_active_remote; // used when you want to control the client...
return NULL;
}
-static int bind_port(int ip_family,const char *self_ip_address, int *sock) {
+static int bind_port(int ip_family,const char *self_ip_address,uint32_t scope_id,int *sock) {
// look for a port in the range, if any was specified.
int desired_port = config.udp_port_base;
int ret;
sa6->sin6_family = AF_INET6;
sa6->sin6_port = ntohs(desired_port);
inet_pton(AF_INET6,self_ip_address,&(sa6->sin6_addr));
+ sa6->sin6_scope_id=scope_id;
ret = bind(local_socket,(struct sockaddr*)sa6, sizeof(struct sockaddr_in6));
}
#endif
sa6 = (struct sockaddr_in6 *)local;
self_addr = &(sa6->sin6_addr);
self_port = ntohs(sa6->sin6_port);
+ self_scope_id = sa6->sin6_scope_id;
}
#endif
if (connection_ip_family == AF_INET) {
// now, we open three sockets -- one for the audio stream, one for the timing and one for the
// control
- *lsport = bind_port(connection_ip_family,self_ip_string,&audio_socket);
- *lcport = bind_port(connection_ip_family,self_ip_string,&control_socket);
- *ltport = bind_port(connection_ip_family,self_ip_string,&timing_socket);
+ *lsport = bind_port(connection_ip_family,self_ip_string,self_scope_id,&audio_socket);
+ *lcport = bind_port(connection_ip_family,self_ip_string,self_scope_id,&control_socket);
+ *ltport = bind_port(connection_ip_family,self_ip_string,self_scope_id,&timing_socket);
debug(2, "listening for audio, control and timing on ports %d, %d, %d.", *lsport, *lcport,
*ltport);