// smoothed_offset = clock_private_info->previous_offset + clamped_jitter / 16;
// else
- // ignore negative jitter for the first 10 seconds
+ // ignore negative jitter at first...
+ smoothed_offset = clock_private_info->previous_offset;
if (mastership_time > 1000000000)
- smoothed_offset = clock_private_info->previous_offset +
- clamped_jitter / 64; // later, if jitter is negative
+ smoothed_offset += clamped_jitter / 64; // later, if jitter is negative
} else if (mastership_time < 1000000000) { // at the beginning
smoothed_offset =
clock_private_info->previous_offset +