*
* \param p packet with *LOCKED* flow
*
- * \retval 1 stream has depth reached
- * \retval 0 stream does not have depth reached
+ * \retval true stream has depth reached
+ * \retval false stream does not have depth reached
*/
-int StreamTcpReassembleDepthReached(Packet *p)
+bool StreamTcpReassembleDepthReached(Packet *p)
{
if (p->flow != NULL && p->flow->protoctx != NULL) {
TcpSession *ssn = p->flow->protoctx;
stream = &ssn->server;
}
- return (stream->flags & STREAMTCP_STREAM_FLAG_DEPTH_REACHED) ? 1 : 0;
+ return (stream->flags & STREAMTCP_STREAM_FLAG_DEPTH_REACHED) ? true : false;
}
- return 0;
+ return false;
}
/**
/**
* \brief Check the minimum size limits for reassembly.
*
- * \retval 0 don't reassemble yet
- * \retval 1 do reassemble
+ * \retval false don't reassemble yet
+ * \retval true do reassemble
*/
-static int StreamTcpReassembleRawCheckLimit(const TcpSession *ssn,
- const TcpStream *stream, const Packet *p)
+static bool StreamTcpReassembleRawCheckLimit(
+ const TcpSession *ssn, const TcpStream *stream, const Packet *p)
{
SCEnter();
SCLogDebug("reassembling now as STREAMTCP_STREAM_FLAG_NEW_RAW_DISABLED is set, "
"so no new segments will be considered");
}
- SCReturnInt(1);
+ SCReturnBool(true);
}
#undef STREAMTCP_STREAM_FLAG_FLUSH_FLAGS
/* some states mean we reassemble no matter how much data we have */
if (ssn->state > TCP_TIME_WAIT)
- SCReturnInt(1);
+ SCReturnBool(true);
if (p->flags & PKT_PSEUDO_STREAM_END)
- SCReturnInt(1);
+ SCReturnBool(true);
const uint64_t last_ack_abs = GetAbsLastAck(stream);
int64_t diff = last_ack_abs - STREAM_RAW_PROGRESS(stream);
/* check if we have enough data to do raw reassembly */
if (chunk_size <= diff) {
- SCReturnInt(1);
+ SCReturnBool(true);
} else {
SCLogDebug("%s min chunk len not yet reached: "
"last_ack %" PRIu32 ", ra_raw_base_seq %" PRIu32 ", %" PRIu32 " < "
"%" PRIi64,
PKT_IS_TOSERVER(p) ? "toserver" : "toclient", stream->last_ack, stream->base_seq,
(stream->last_ack - stream->base_seq), chunk_size);
- SCReturnInt(0);
+ SCReturnBool(false);
}
- SCReturnInt(0);
+ SCReturnBool(false);
}
/**